There are secret rooms in Baldur’s Gate 3, which very few of you will ever see

There are secret rooms in Baldur’s Gate 3, which very few of you will ever see

Larian, the studio behind Baldur’s Gate 3, has put a lot of work into the game to cover all potential choices. However, much of this work you will never see, as the content is only meant for specific situations. Nevertheless, special locations and even NPCs with full dialogues are always in the game; you just won’t find them.

What are these rooms?

  • Each camp has a “private room” that you can only see during certain cutscenes during a Long Rest.
  • In these rooms, you cannot move, and you can only see them when your servant visits you while you are playing the Dark Urge.
  • There is such a room in every camp in every act and in every environment, although the scenes are extremely rare – simply to ensure that the backdrop fits every eventuality. There are even details here that actually go unnoticed.

What are these rooms for? The YouTuber SlimX has used a tool to read some content from Baldur’s Gate 3 (via YouTube), including these seemingly unused rooms. He explains: These rooms serve purely as backdrop.

In order for cutscenes to be seen in a fitting and natural environment, there are special rooms that are only meant for these scenes. In addition to the “private room,” there are:

  • the backgrounds for character and guardian creation, even in the first version from Early Access
  • all scenes where the dream visitor can visit you
  • the forest area where solely Astarion’s romance scene takes place

In his 25-minute video, the YouTuber has discovered numerous secrets of Baldur’s Gate 3 that you will likely never see, but which make the game so immersive. These include some fully voiced NPCs that never come into play.

You can watch the full video here:

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Larian has dozens of contents just ‘in case’

SlimX shows a room that is only referred to as “Asylum,” or also “mad house.” There is such a room for each act and each map, and here stand all NPCs that are not currently appearing in active scenes.

The YouTuber explains that these NPCs are there to be loaded directly for cutscenes and other content. They have the same inventory and stats as always when you encounter them somewhere in the game.

Among the NPCs are those who only appear for a single scene in the game or even are never used at all, yet are fully voiced. Additionally, there are replacement NPCs for replacement NPCs, in case you decide to wipe out everything and everyone.

Also present are Minthara, Raphael, or the Observer, whom you can summon from the Iron Flask. Even Cazador can be found in some of the rooms – in case Astarion dreams of him. This only happens if you play as Astarion.

In the video, SlimX shows more content that ensures the game has consistency. For example, there is a chest that is only for the artifact. The item is found there whenever you are on the Astral Plane.

There is also “Halsin’s Diary, Volume 2” in another chest. You can only find it if you kill both Halsin and Minthara before they can explain to you how to get through the Shadow Curse in Act 2. The last of the two NPCs to die gets the book in their inventory. If you kill Halsin and recruit Minthara later, she has it with her.

Other NPCs, like the Tieflings that only show up at the Tiefling party, are “off stage,” meaning they are not currently “on stage,” but are otherwise always in the game. You just cannot see them. The Tieflings are permanently in your camp and simultaneously lying around as corpses – after all, there can be a good and a bad party. All this serves to create consistency: Baldur’s Gate 3 goes to great lengths to provide a good story even to those who play like a wrecking ball

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