The Secret World with hotfix for too difficult Tokyo

The Secret World with hotfix for too difficult Tokyo

The pavement of Tokyo proved to be too hot in The Secret World. With a hotfix, Funcom cools the temperature to more pleasant degrees.

“Nightmare in the Palace of Dreams”, the tenth issue in The Secret World, was tuned too harshly. Funcom has adjusted it: enemies in Kaidan now have fewer hit points and deal less damage, and rewards have been increased.

The AEGIS system has also been made more accessible and a bit more forgiving.

You can find the hotfix notes here.

TSW-Golden-Wigwam

My MMO thinks: The Secret World struggles with attracting players who enjoy the story and the quirky atmosphere (bunny-headed ninja killers!), but the unusual gameplay and quite harsh balancing unfortunately repel exactly this target audience, which wants to dip their toes into the game without immediately engaging intensively in min-maxing.

Particularly the infamous “Blue Mountain” zone, the third in the game, which one reaches after about 10-15 hours, may mean an end of the journey for many newcomers.

And even though this zone lies far back in the past for players who are now in the endgame and enjoying the current content patch, balancing still seems to be a concern for the developers. It’s good that they have reacted relatively quickly.

Source(s): massively
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