The Secret World: Die Spieler wollen Story, keine Dungeons

The Secret World: Die Spieler wollen Story, keine Dungeons

The Game Director of The Secret World spoke in a large interview about his MMO and its unique features.

The French site JeuxOnline hosted Romain Amiel, the Game Director of The Secret World, for an interview. He explained why the last year was so busy for The Secret World. They moved to a larger studio, which accelerated everything. For Amiel, it was a top priority this year to bring Season 1 narratively to a close. Season 2, he revealed, is already fully written. And so is the one after that.

Raid Issue Was Not Very Well Received

Additionally, with Issue 12 in August 2015 there was a major focus on raids and dungeons, something he had wished for a long time and worked on during Age of Conan. Amiel was also under some pressure to implement this, as he had the green light for raids at that moment but didn’t know if it would remain that way.

https://www.youtube.com/watch?v=-VGUFgaM-xo

However, Amiel admits that Issue 12 did not sell as well as others. Many players are not very interested in the dungeon aspect of the game. The main part of The Secret World is the story, and that remains the top priority.

Later in the interview, Amiel hinted that he and the team have an even more ambitious concept for housing than the recently introduced museum. However, it is uncertain whether it can ever be realized. It would likely be extremely elaborate.

Source(s): Übersetzung Jeuxonline-Interview
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