Shortly before the start of the first beta, Massive Entertainment revealed some new details about the raids of The Division 2. It apparently goes more in the direction of an MMORPG.
What happened? Currently, very little is known about the raids of The Division 2. In an interview with the site PCGamesN, the Creative Director of Massive, Julian Gerighty, has now revealed some fresh info.
In The Division 1, there was no good plan for the endgame, according to Gerighty. It took several updates until the endgame was even properly in place.

With The Division 2, that is now different. The game starts with a well-developed endgame. The raids are supposed to become the crown jewel of this advanced content.
What was revealed about the raids? The raids were already announced at E3 last year, but very little has been known about their size until now. It was said that they should be huge, but now there is a clue as to how much time a raid in The Division 2 will take.
Last week, PCGamesN was able to play missions that took up to an hour. However, according to Gerighty, the raids are “much, much larger” than the game’s missions. One will probably have to schedule a good amount of time for this endgame activity.

Furthermore, the raids will require a high level of coordination within the raid team. All 8 players must work together to master them successfully. There will also be puzzle elements. It should be a lot of fun to tinker with the solution and crack it.
The first raid for The Division 2 was designed by the same team that was already responsible for the Operation “Stolen Signal” in The Division. Puzzle elements were already used there. Many fans considered Lost Signal to be the best operation so far and claimed that this content would come closest to a raid in The Division.
A raid like in an MMORPG – can this work? This means that the raids in The Division 2 are increasingly moving towards the classic raids from MMORPGs like World of Warcraft. Because there, you also need a large team, a lot of time, and have to solve puzzle tasks.
What started well in The Division and was well received by fans is now apparently being consistently continued. Other shooters have also successfully implemented these characteristic MMO raid aspects.
The story is also supposed to be consistently continued: The campaign of The Division 1 was incredibly well received – Part 2 is supposed to connect

That raids can also work in shooters is shown by the example of Destiny. For example, the raids of the Destiny series offer various team mechanics and puzzles that need to be mastered. The raids themselves are intended as top activities in the endgame and are popular with many fans.
When is the first raid supposed to be released? No exact start date has been mentioned. However, the first raid is supposed to go live “very soon after the launch” of The Division 2, according to Julian Gerighty. In the upcoming betas, unfortunately, the raid will not be available for testing.
More details about the private beta of The Division 2 can be found here: