The new WoW expansion has only been live for a day, but players are escalating in dungeons

WoW Undead Human Roar titel title 1280x720

Within less than 24 hours, people in dungeons of World of Warcraft are already complaining that it isn’t fast enough. Just like always.

When a new expansion of World of Warcraft launches, you can experience Azeroth once again through rose-colored glasses. Everything is beautiful, everything is new, and there is something to discover everywhere. But one thing remains the same – troublesome teammates in dungeons, who cause real stress on the very first day of the new expansion if you don’t play optimally. It’s actually absurd, but unfortunately, it’s a common occurrence.

Start video
WoW Midnight: Arator’s Light and the Firebrand

What’s going on in WoW? The new expansion has only been available for about 36 hours, but some seem to be falling back into their old routine of maximum preparation under immense time pressure. At least in the WoW subreddit, reports from players are already piling up of those who can’t stand the pace in dungeons, complaining about tanks or the low DPS of their teammates.

The current biggest post from StateComprehensive93 mentioned this already yesterday afternoon:

I have no idea why one has to harass other people in normal dungeons already. I have done three dungeons as a tank and in each of them, there was someone who felt the need to pull extra mobs, race ahead of the group, and complain about someone’s DPS. The expansion has only been live for 12 hours – can you chill a bit?

I understand that without M+, the mix of people currently playing is very diverse. But to rage in normal dungeons because we are not taking the optimal route and “losing” 10 seconds – that’s just not the right behavior, especially for new players and those who are just returning.

Recommended editorial content

At this point you will find external content from Reddit that complements the article.

I consent to external content being displayed to me. Personal data can be transmitted to third party platforms. Read more about our privacy policy.
Link to the Reddit content

Many have bad experiences in dungeons

In response to this post, there is a lot of agreement – nearly 4,000 at the time of this article. Among them are also many comments from other players who have already had similar experiences.

  • “I was kicked as a tank because the others died to the totems that put a stackable health-point debuff on you. People are just bad and unbelievably stupid.” – shmoomoo12
  • “It’s wild. I had a tank who pulled all 4 nightmare mobs at once in Nalorakk’s den. Totems everywhere, I had to prioritize dispelling the tank and myself, everyone died. ‘Why is there no healing?’” – Quidplura
  • “These are just people who are bad at the game. After M+ starts, these are exactly those unbearable people who gather in +8 and insult each other for not making progress.
    I consider these people the true casuals, the tryhard losers of this game.”
    – AbzorTen
  • “I voted against kicking a tank because he ‘didn’t know how to tank.’ In my eyes, he was completely fine. Not everyone is like that, but unfortunately, the truth here may be simple – if something stinks, it might just be an asshole.” – Magnus1177

Cortyn says: I have absolutely no understanding for this behavior. If that happens in Mythic+, I can understand. It’s about a certain performance, pressure, and the required level of play is higher. But in normal dungeons in the first week, one should be above all: polite, friendly, and maybe take a deep breath.

Right now is the time when players are returning or starting anew with WoW. There is absolutely no need to complain about tanks or ‘bad DPS’ in normal dungeons this early. Today’s newcomers are your teammates of tomorrow – if nobody has scared them away by then. And then again, there will be complaints about the tank shortage.

However, it must also be said that luckily only a small part of the player base is so problematic. Most runs should go smoothly, but it is precisely those with negative experiences that tend to remain in poor memory.

How did your first forays into the new dungeons go? Were you able to play everything in peace or did you also encounter some ‘experts’ who simply couldn’t get enough speed?
What we think of Midnight as a whole, we have already revealed to you here.

This is an AI-powered translation. Some inaccuracies might exist.