The new quest card makes priests in Hearthstone exciting again

The new quest card makes priests in Hearthstone exciting again

Priests receive a new quest in Hearthstone that makes Priests truly interesting again with the expansion “Saviors of Uldum”!

Hearthstone is launching soon with its new expansion “Saviors of Uldum”. The expansion brings a total of 135 new cards into the game.

In recent weeks, we have continuously presented new cards as Blizzard gradually revealed the individual cards. We are now in the final stretch, where Blizzard has released some real highlights that we want to briefly introduce.

Priests turn into buff monsters in Hearthstone

Priests receive the new quest “Activate the Obelisk”. Like all quests, this card starts in the player’s hand and can be played in turn 1. The quest requires the Priest to restore a total of 15 health points. These health points must actually cause healing. Thus, the “groundless” healing of someone who already has full health points does not help.

As a reward, the new hero power “Eye of the Obelisk” is awarded. This allows the Priest to restore 3 health points to a character for 2 mana. If the target is a minion, it additionally receives a buff of +3/+3. This can turn weak minions into real threats, creating threats out of nothing and continuously.

However, it is also interesting that this quest can be largely “countered” by the opponent. If the opponent ensures that minions do not remain undamaged on the battlefield, it becomes significantly more difficult for the Priest to complete this quest.

The quest is likely to create a whole new archetype of Priest that primarily focuses on healing to subsequently strengthen its minions.

Rogues become immune, get powerful weapons

Rogues receive a quest of similar caliber. The great “Basaraheist” requires the Rogue to add at least 4 cards of another class to their own hand. This is possible through many Rogue cards and, depending on the deck, it should take only 3 to 5 turns if they are lucky when drawing cards.

As a reward, the new hero power “Ancient Blades” is awarded. This gives the Rogue a weapon with the stats 3/2 for 2 mana. However, that’s not all, because the blades also make the Rogue immune while attacking.

In clear terms, this means that Rogues can now eliminate many threats using their weapons without taking any damage themselves. When combined with minions, it allows for easy elimination of large taunt minions, which can then be killed without problem.

In various forums, players are already agreeing that the reward is a bit too strong and should be toned down. The quest appears so powerful that it will likely be present in almost every Rogue deck. Swapping the weak 1/2 weapon for a 3/2 variant with immunity is likely too tempting.

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More powerful cards

Besides that, Blizzard has revealed a few other cards that are also very powerful.

The legendary neutral minion King Phaoris is likely to elicit a drawn-out “Uff” from many players. For 10 mana, it brings only 5/5 stats onto the battlefield, but comes with an extremely powerful battlecry. For each spell in the player’s hand, King Phaoris summons a random minion with the same cost. If you have three spells in hand, one costing 4 mana, one costing 7 mana, and another costing 10 mana, Phaoris summons a random minion for 4, 7, and 10 mana respectively. Particularly mages are likely to be licking their fingers over this card.

A bit less powerful but certainly exciting is the neutral minion card Bandaged Golem. For 7 mana, it has stats of 7/5 and additionally the effect of summoning a scarab with stats of 1/1 and taunt at the end of its owner’s turn. Moreover, the golem has resurrection, allowing it to be revived once with 1 health point.

Khartut Defender is likely the perfect mix of solid taunt and nice healing for its own hero. For 6 mana, it only has stats of 3/4, but comes with taunt and resurrection, as well as the deathrattle that restores 3 health to its own hero. This amounts to a total of 6 healing since it will be summoned again upon its death.

What do you think of these new cards? Do you like them? Or are the quests too strong?

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Source(s): playhearthstone.com/de-de/
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