Ashes of Creation – Doubtful appetizer
This is what people thought at the beginning of 2018: We thought 2018 would be the year when Ashes of Creation could already be played, at least in its first alphas.
For a long time, little was known about the game. However, the NDA had fallen: We expected a lot more information about the “next-gen MMORPG,” which presents itself as a spiritual successor to Everquest Next.
Ashes of Creation is incredibly ambitious, and it seemed as if it would be the most exciting new western MMORPG in development.
This is how 2018 actually was: It was somewhat more controversial than we thought. For the Europe port, mastermind Steven Sharif found a controversial partner in My.com, which has been accused of pay-to-win ambitions.
This caused some supporters to distance themselves in advance or to go on the barricades.
However, a lot of new information emerged that gave hope:
- Therefore, Ashes of Creation is supposed to be a subscription game that one does not have to buy.
- Additionally, the node system sounds fascinating
- and Ashes of Creation has now become one of the largest MMORPGs in development.
However, at the end of 2018, the free-to-play offshoot “Apocalypse” was released, which focuses on PvP and a battle royale mode. What players see there is hard to reconcile with the idea of a “next-gen MMORPG.
Conclusion: Ashes of Creation undergoes this year a transformation from an almost pure fantasy onto which fans could project their wishes into a real game that players can try and whose weaknesses they can identify.
Even if the developers emphasize that Apocalypse is not the finished game and that the MMORPG Ashes of Creation will be quite different, it will be interesting to see how this develops.
It was a year in which Ashes of Creation drove in some pillars, highlighting where it wants to go and what demands the MMORPG imposes.

