Camelot Unchained – Baking smaller buns
This is what people thought in 2018: We thought that finally the beta for Camelot Unchained would start, which fans had been waiting for for years and which had been delayed so often.
But we also thought it would be a niche game for enthusiasts that would take years to really work and entertain people.
This is what really happened in 2018: Camelot Unchained went into closed beta on July 31. But it is far from being a finished, functional game.
Camelot Unchained is being developed by a small team with not much money. This is an MMORPG that still feels like a construction site.
It is making progress, but it is hard to see a PVP MMORPG of the coming years behind it.
Moreover, it is tedious to inform oneself about the game alone. While CityStateGames constantly releases videos on their YouTube channel, in which developers only talk about the game and their work, many of the videos only have about 220 views.
Conclusion: It is not foreseeable whether Camelot Unchained has what it takes to become a big MMORPG that excites many. It is certainly an unusual, quiet game – especially for a crowdfunding game.
The developers themselves apparently do not want to stir up hype. They feel comfortable in the role of a “niche MMORPG” that exudes a charm for enthusiasts and has its fans.
The external presentation seems to convey: “Move along, there’s nothing to see here.”
After a cash injection in early 2018, it seems that they don’t need bustle and walk-in traffic.
Very few have even had Camelot Unchained on their radar. You don’t hear or read much about it, the developers are working on it quietly: The funding seems secured, so they presumably take a break from the marketing drum.
Currently, one is probably missing out on very little, as work continues diligently during the closed beta.
A solid year for Camelot Unchained.

