The most popular mode of Battlefield 6 has received a controversial change, after massive criticism the developers are now rowing back

The most popular mode of Battlefield 6 has received a controversial change, after massive criticism the developers are now rowing back

Battlefield 6 just received a significant adjustment a few days ago to a popular mode. Many players are unhappy with this, which is why the developers are now reversing the changes.

What was the change? The conquest mode, called Conquest, is a very popular game mode in Battlefield. Each team has a certain number of tickets, which countdown as soon as a player is eliminated. If a team runs out of tickets, it is defeated.

The developers recently reduced the number of tickets per team from 1,000 to 900, 800, and 700 – depending on the map. This was meant to ensure that a match ends normally, and not just because time runs out. This change drew criticism from many players. They suggested instead simply increasing the time limit. They generally have no problem with long matches; on the contrary: rounds lasting 40 minutes or longer are even desired.

The outcry has now had an effect: The developers announced in a post that they are reversing the changes.

You can find all the important guides and information about Battlefield 6 in our overview on MeinMMO.

Positive feedback from players

What do the developers say? In a post on x.com, the devs write that they received a lot of feedback regarding the reduction of tickets. This ultimately led them to reverse this crucial change. Accordingly, the number of tickets will be increased back to 1,000.

The post continues:

Matches on large maps like Mirak Valley and Operation Firestorm could have longer round times. We are keeping an eye on your feedback and continuing to collect gameplay data to optimize the flow of the game.

Looking at the feedback from players, it seems that long round times are not an issue. The post announcing the changes is already well received and generates many positive comments:

  • “Thank you for getting it right this time & for listening to the community,” writes Lea.
  • “Guys, this is what we want. In Battlefield 1, you received a lot of praise for the long rounds that could occur in the Frontline mode. This is what your fans want. No one wants round times like in a CoD Team Deathmatch in the large modes,” explains Eric.
  • “Thank you for listening to community feedback,” adds xTheNiico.
  • “Where are the compensations?” asks LvxSaint – a question that is viewed critically by other users.

Aside from that, there are some other changes in Battlefield 6, primarily affecting the progression system.

What will be changed? The developers explain in another post on x.com that they want to improve the progression system. Among other things:

  • XP per minute for completed matches has been increased by 10 %.
  • XP from daily challenges has been increased by 40 %.
  • The XP required to unlock the first 20 hardware ranks has been reduced.
  • For challenges that previously required career ranks 20, 23, and 26 to start, now career ranks 10, 15, and 20 are required.

The developers also note that there may currently be erroneous displays with weapons that have already unlocked attachments. However, these should disappear once a round has been played with the weapon.

What do you think about the changes, especially the developers’ reversal on the tickets? Feel free to share your opinion in the comments. The conquest mode has been part of the shooter series since the very first installment – find out how Battlefield 1942 compares to its successors in our large ranking on MeinMMO.

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