EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
The AI should encourage players to purchase items in a store by:
- Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
- Making players compete against those with strong items, so they feel tempted to buy those items
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
The AI should encourage players to purchase items in a store by:
- Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
- Making players compete against those with strong items, so they feel tempted to buy those items
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
The AI should encourage players to purchase items in a store by:
- Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
- Making players compete against those with strong items, so they feel tempted to buy those items
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
The AI should encourage players to purchase items in a store by:
- Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
- Making players compete against those with strong items, so they feel tempted to buy those items
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
The AI should encourage players to purchase items in a store by:
- Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
- Making players compete against those with strong items, so they feel tempted to buy those items
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
The loot in the online RPG Anthem is quite poor. Fans are looking for explanations: One theory was so bold that its deletion on reddit caused a stir. EA is said to have implemented a manipulative AI that regulates the loot as a motivational factor.
This is the loot problem of Anthem: Many players believe Anthem is too stingy with its loot:
- In the endgame, only “legendary items” are actual upgrades – They are the main motivation to keep playing
- the legendary items are extremely rare
- getting a suitable legendary item with the right stats takes countless hours
Players are wondering: Why doesn’t BioWare just open the vault, tweak a few knobs and shower us with loot, just as we want?

Conspiracy theory based on nasty AI rumors from 2018
This is the conspiracy theory: A user on reddit created a post, “The real reason for the problems with loot, balance, and the shop in Anthem.” (via removereddit).
The user refers to reports from January 2018. At that time, there were images from an anonymous source.
These images showed the individual sliders of a presentation for a technology that is supposed to ensure that players stay in online games and generate more revenue.

Through manipulation of the game as a whole (social engineering) and manipulation of the individual player’s experience (psychological manipulation), more revenue is to be generated.
The images can be found on techpowerup. The article and presentation do not mention any names (not even EA), but screenshots of Anthem can be recognized.

Source: Techpowerup
These other theories about evil AI are still circulating:
Supposedly, EA is also behind similar research that was supposed to manipulate matchmaking.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
The AI should encourage players to purchase items in a store by:
- Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
- Making players compete against those with strong items, so they feel tempted to buy those items
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
The AI should encourage players to purchase items in a store by:
- Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
- Making players compete against those with strong items, so they feel tempted to buy those items
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
The AI should encourage players to purchase items in a store by:
- Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
- Making players compete against those with strong items, so they feel tempted to buy those items
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018
EA employees allegedly worked on such systems in 2017. A YouTuber talked about this in January 2018.
The AI should encourage players to purchase items in a store by:
- Changing matchmaking so that players stay engaged – they get weaker opponents if they lose too many games in a row, so that a win then motivates them again
- Making players compete against those with strong items, so they feel tempted to buy those items
Already in 2017, there were rumors that Activision was working on a similar system – but they denied ever implementing it.

“Ah, that’s why there were legendaries recently!”
This follows: The user on reddit believes that EA has now established such a manipulative AI in Anthem and that it determines who gets good loot and who doesn’t.
Therefore, BioWare cannot simply change the loot.
But it would explain why players suddenly get good loot when they always start and quit FreePlay – eventually the AI in the background says “he needs loot now, or he will quit” and suddenly a streak of good fortune starts.
Is the theory believed? The theory was not really believed. Many regarded it as a conspiracy theory.
Others, however, could explain the sudden legendary drops after long dry spells by not logging in for a while.
The theory has since been deleted on reddit. Now the discussion is whether there really is something behind it if it gets deleted …
This is the so-called “Streisand” effect, where things spread faster when someone tries to prevent their spread.

What’s behind this: Two things come together here.
- The “evil AI” theory from 2017/2018 has genuinely worried many players, as it fits into their view of evil corporations
- and players have always speculated that the loot in games isn’t as random as it seems – they are looking for patterns and explanations
But the idea that EA secretly installed a manipulative AI that now decides who gets loot and who doesn’t seems far-fetched.
If this got out, it would be a huge scandal and would destroy the company overnight. Such a big secret, involving so many people, would ultimately come out.

Furthermore, it seems BioWare can change the loot and has already proven this with a “bug”. They currently simply do not want to trigger the “loot shower”, but rather work on the loot in small steps.
At that time, it was already completely unclear where this presentation came from and whether it had actually convinced the corporate people at EA. It could well be that a company simply tried something and EA could not be convinced of their concept.
Reddit mod says: We didn’t delete it and it was probably a fake
Update 15:43 Uhr: A mod in the sub-reddit has reported and restored the thread:
- the original article was automatically deleted after many users reported it – this was not a decision of the mod team
- the presentation that is being cited is most likely false and a “gag” from trolls – they apparently took the actual reports about such mechanics from EA and Activision as an occasion to generate a “fake” that circulated in January 2018