The launch of Destiny 2: Beyond Light was extremely rocky – but also very successful

The launch of Destiny 2: Beyond Light was extremely rocky – but also very successful

At Destiny 2, the release of Beyond Light has finally arrived. The action MMO has recorded record player numbers, but many Guardians couldn’t even get into the game. How did it go for you?

This is what many Destiny players have been waiting for: Yesterday, on November 10, it finally happened, and after long delays, the release of the expansion Destiny 2: Beyond Light took place, as well as the new Season 12. At the same time, the start of Year 4 for Destiny 2 began, which Bungie discussed in an interview with MeinMMO.

The launch was so successful: Since Destiny 2 moved to Steam, we can see the exact player numbers there. And they are impressive at the start of Beyond Light:

  • At peak, 241,843 players played simultaneously
  • This placed Destiny 2 in third place on Steam, with only DOTA 2 and CS:GO being more popular
  • This is the second highest value that Destiny 2 has ever achieved here: the peak value of 292,513 occurred during the move and launch on Steam
  • When Beyond Light was announced in the summer of 2020, during the first live event, and Season 11 started, the peak was around 120,000 concurrent players
  • Currently, on November 11 at 09:05 AM, 141,269 Guardians are playing Destiny 2 simultaneously
Steam numbers Destiny 2 Beyond Light Launch
The sharp decline in the graph is explained by the long server downtime on 10.11.20 – Source: Steam

Despite preparation, Beyond Light had launch issues

To prepare for the launch of Beyond Light, players had to practice patience.

  • For 14 hours, the servers were supposed to be unreachable due to maintenance.
  • Only with the launch of the expansion on November 10 at 6:00 PM was it possible to log back into Destiny 2.

To relieve the servers and to make optimal use of the involuntary break, the massive patch for Beyond Light (60-70 GB) was already available as a preload in advance.

Just before the lights went out until Beyond Light, a live event took place – unfortunately for us in the German-speaking world in the middle of the night. Read here how MeinMMO author Philipp Hansen experienced the closing of “old Destiny 2”:

More on the topic
Destiny 2: Between Fatigue and Hype – How the Season 11 Finale Event Went
von Philipp Hansen

This is how the release of Beyond Light went: Despite the preparations, it quickly became clear that relaxed gaming of the new content was impossible on November 10 – at least for many players.

At the planned start at 6:00 PM, the lights did not come on. Around 6:20 PM, the message came that the servers were back online. The 20-minute delay was still bearable for this new chapter of Destiny.

But unfortunately, many Guardians couldn’t set foot in the new location Europa all evening:

  • There were queues where Guardians suddenly slipped from position 3,000 to 12,000.
  • Others couldn’t even get to the queue; they couldn’t get past the login screen of Destiny 2 and error messages.
  • Those who did manage to get into the game were often permanently interrupted by the message “Attention: Servers are being contacted” or were kicked out completely – only to find themselves back in the queue.
  • Bungie announced around 9:00 PM that the planned maintenance had to be extended by 4 hours.
  • At times, Xbox Live also had serious issues – annoying for everyone who wanted to test Beyond Light through Game Pass.
The wait for Beyond Light wasn’t over for many

How was the launch of Beyond Light for you?

Participate in the survey: We at MeinMMO would like to know from you: how did the DLC launch go for you? We have prepared a survey that you can participate in here.

Keep in mind, each of you has one vote in the poll, which cannot be changed. So choose wisely. We thank you for participating.

You can also share your experiences in the comments under this article with other Guardians and justify your decision.

How do you approach such a large expansion? Do you enjoy the story first, inspect all changes closely, or do you just start grinding?

Source(s): Kotaku
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