The head of Diablo 4 says the game is best “when it feels like you’re cheating”

The head of Diablo 4 says the game is best “when it feels like you’re cheating”

The head of Diablo 4 has made interesting statements in an interview that are likely to please some players of the ARPG. Blizzard has changed its strategy regarding the balancing of builds in the season.

What leads to this statement? The head of Diablo 4, Rod Fergusson, has addressed various topics in an interview (via YouTube), including Diablo 4. In the interview, the Blizzard employee explains that the Diablo 4 team has changed its strategy regarding nerfs of OP builds.

In the past, overpowered builds were nerfed by Blizzard during the ongoing season. This led to frustration among many players because characters were nerfed to the point that the fun was lost.

Since this season, Blizzard wants to intentionally leave OP builds as they are to not rob players of their joy again. Instead, they want to delay nerfs of builds.

Here you can watch the German trailer for the Midwinter Plague.

“Let them have fun, we’ll take care of it later”

What exactly does the head of Diablo 4 say? Rod Fergusson states that as developers they often find themselves in a dilemma. They want all builds to be fair and equally strong, but in doing so, they also destroy some of the fun.

The special thing about a Diablo game is that those overpowering moments, when it feels like you are cheating, or tricking the development team by exploiting a bug, can really, really be fun.

Rod Fergusson

This learning process takes some time for Blizzard’s developers. Currently, for example, the “Ball Lightning Sorc” build is at the top. Here on MeinMMO, this build also leads our tier list.

Rod Fergusson says about this build: “Let them have fun, we’ll take care of it later”.

Here you can see the full interview.

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What is the current state of fun in Diablo 4? Diablo 4 has changed since its release. The game has received updates alongside new content that make leveling and the game itself easier and more comfortable. Since December 12, the Christmas event “Midwinter Plague” is running, you can find more information about it here.

Rod Fergusson describes the experience in Diablo based on the “power curve” of the character. You start slightly weak, find an item, deal a lot of damage for several levels until you eventually fall back again, and then the game starts all over again. 

This cycle is the core of most ARPGs and should also be continuously fueled in Diablo. How much fun players can have with overpowering changes has also been recognized by the developers of Path of Exile:

Path of Exile 2 promises overpowering builds: “Everyone should feel like they are breaking the game”

Source(s): Gamesradar
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