The developers are planning patch 6.1 for Total War: Warhammer 3. One of the original factions from the third part is getting a complete rework. The developers “want to make a fresh start” and are changing everything that has characterized the faction so far.
What kind of game is this?
- Total War: Warhammer 3 is the third Warhammer installment of the well-known Total War games and with over 20,000 players is the largest Warhammer game on Steam (via steamcharts) – even though it was released back in 2022.
- With Immortal Empires, there is a huge campaign available for free in the game, allowing you to play across the entire Warhammer Fantasy world map. Over 280 factions participate in the war there.
- The developers continuously deliver new DLCs and free updates. Recently, the Dwarves received a major rework. Now it’s Kislev’s turn.
Which faction is involved? The people of Kislev are adapted to the cold north and owe their “homeland” to their ability to survive in the cold. Accordingly, everything with them revolves around frost and ice – and of course they ride on ice bears.
Kislevites are known for their religious devotion to the faith in their homeland and their fanatical fight against the forces of Chaos. In war, they are dangerous opponents, fighting with sabers, axes, and pistols, and producing powerful sorceresses.
In Total War: Warhammer 3, Kislev was one of the original factions in the game and has not changed significantly since then. Through “Shadows of Change,” a new legendary Kislev commander was introduced, but otherwise not much has changed. Until now.
Creative Assembly changes almost everything about Kislev, also gives Tzeentch some love
The two main mechanics of Kislev are Devotion and Followers. Two commanders of the faction fight in a sort of internal religious war for supremacy: Kostaltyn with his Orthodoxy and Tsarina Katarina with her Ice Court.
Through special battles and acts, you gain followers and lead your branch of faith to victory. This provides certain bonuses. On the other hand, you need devotion to keep the land stable. If devotion is too low, Chaos invades the homeland.
With patch 6.1, however, the systems will be completely changed:
- Instead of a “race” for who gets more followers, both directions of faith will become stronger.
- Depending on the strength of the current, there are bonuses for elite fighters and sorceresses or for standard troops and economics.
- If one current gains the upper hand, the other gets upset and uprisings will occur.
- Devotion will replace control with the patch and can be used to perform invocations in the province, instead of being applicable faction-wide.
Additionally, Atamane are getting a rework to represent that they are stewards and not just cool commanders. Settlements with an Ataman can lead their armies against the enemy within a limited radius (like a real army), and Atamane will receive their own skill tree and a new weapons kit.
Furthermore, Creative Assembly is adjusting the research tree of Kislev to be more accessible. For example, you will no longer have to hold specific cities to unlock corresponding research.
Also included in the update is a minor overhaul of the Tzeentch faction. Here, Kairos Fateweaver is supposed to get a somewhat more suitable approach to magic. You can read more about it in the official blog post from Total War. The update is expected to be released around mid-March.
Along with the update, you will also receive two new units for free, one each for Cathay and the Ogre Kingdoms. If you already have the game in your library, patch 6.1 gives you a reason to check it out again. For everyone else, Total War: Warhammer 3 is an excellent game to get into the world of Warhammer.