Many players from the gaming community and fans of League of Legends are eagerly waiting for the MMORPG that Riot is developing for LoL. The head, Greg “Ghostcrawler” Street, gives a brief update. Street has ample experience with MMORPGs: he was the Lead Systems Designer for World of Warcraft for 5 years.
This is what happened before:
- In 2018, one of the LoL founders tweeted the question of whether Riot Games should build an MMO
- Then they backtracked, saying it was just a question for now
- In December 2020, it was officially confirmed that Riot Games is working on a LoL MMO
- Shortly after, it was confirmed upon inquiry that it is indeed an MMORPG
- The confusing announcement was exactly as planned
- Since then, there has been intermittent information about it
On September 12, 2022, the head of the LoL MMORPG spoke about his responsibilities for this project and the current status of the MMORPG.
Yes, there will be LoL champions in the MMORPG, but they will be treated with respect
Who is speaking? The head of the LoL MMORPG is Greg “Ghostcrawler” Street. He was one of the most well-known employees of World of Warcraft from 2008 to 2013. There, he worked as a Lead System Designer and was always in touch with fans. When he joined Riot Games in 2014 as Lead Game Designer, it was big news in the gaming scene.
Now, Greg Street is the head of development for the new LoL MMORPG.
What does he say? In a series of tweets, Greg Street shares more about the creatures and the state of the game:
As the head of this MMO team, I don’t have much actual work related to creating things. One exception is that I do brainstorming and solve issues related to creatures, especially with creatures you fight against. That’s something I’ve done a lot. For work and also D&D, and I love it.
For me, it’s satisfying to think about these contents, what the creatures represent creatively and how they fight from a gameplay perspective. And then to integrate that meaningfully into a (fantasy) ecosystem.
I’m particularly careful not to dictate to the team that they have to use my ideas. I enjoy seeing which ideas excite them and which ideas don’t go anywhere.
Thanks to Legends of Runeterra, there are already a whole host of creatures in the world, but (we and other games!) will need many more.
Note: We adjusted an error and amended the “thanks” to Legends of Runeterra.
Ghostcrawler on Twitter
To this, users on Twitter asked him questions, some of which Ghostcrawler answered. One user asks if the bosses in dungeons could or will be champions. The user imagines fighting a huge Cho’Gath and it makes him curious.
“We want to treat the champions with a lot of respect,” explains Ghostcrawler. “I’m not saying you’ll never fight one of them. But we won’t just use them when we run out of ideas for bosses.”

How is the project doing right now? A user asked the MMORPG boss directly how the project is doing and whether the head has confidence in the project.
Ghostcrawler confidently responds and explains (via Twitter) “It’s going well and I have a LOT of confidence in it. The team does too.”
In recent months, a bit of information about the LoL MMORPG has come to light. The game is still in early development. Videos or screenshots are not being shared yet, and we’re not talking about an alpha yet.
But don’t worry, the LoL MMORPG is delivering exactly what many fans want