The German FIFA eSports player MoAuba has already had the opportunity to play FIFA 20 at an EA event. Find out here what he says about the gameplay.
EA Sports promises numerous innovations and gameplay improvements for FIFA 20. Most fans will be able to find out how these actually affect gameplay earliest at Gamescom or at the demo release.
However, FIFA pro MoAuba has already been able to play an unfinished version of FIFA 20 and shares his experiences.
Who is MoAuba? Mohammed Harkous is a German FIFA pro from SV Werder Bremen. He is a 4-time German champion in FIFA and a top-4 player on PlayStation. He is also part of the new German FIFA national team.
This is how FIFA 20 is played according to MoAuba
What the pro says: According to MoAuba, FIFA 20 feels significantly different from its predecessor. In particular, the well-known meta bugs that allowed for simple goals are said to be toned down now. This includes spamming special moves in the penalty area or the popular and often exploited bug cross. Header shots are also said no longer to be as effective.
Additionally, he noticed 3 things that are new in FIFA 20:
- New L1 dribbling – The ball is supposed to be closer to the player and allow for quicker direction changes
- Uneven pitches – The ball is supposed to bounce on uneven surfaces
- Skill-based manual tackling – Well-timed tackling should give the defender the ball much more often
Furthermore, the goalkeeper should now be controlled much slower when manually repositioning. This makes this feature somewhat fairer.
What else is new in FIFA 20?
What we already know: Some innovations are indeed to be expected in FIFA 20. The standard systems for free kicks and penalties have been completely overhauled. According to EA, the ball physics are also said to be significantly more realistic.
However, the biggest innovation is likely to be the new street mode “VOLTA”. In this mode, you can play small, skillful matches in backyards like in FIFA Street.

