The First Descendant: Patch Notes for 1.0.3 brings new reporting function against parasites

The First Descendant: Patch Notes for 1.0.3 brings new reporting function against parasites

In The First Descendant there was the patch 1.0.3 on 18.07.24 that players could download. In addition to new bug fixes and adjustments, a new reporting feature against the known AFK parasites was introduced. You can find the German patch notes here.

The First Descendant currently suffers from players who only follow you in missions and do not actively participate in the game. These parasites are annoying players and so NEXON has come up with something. Additionally, there is an option for the explosion effects of other players, as too many particles were perceived as intrusive.

Here are the highlights from the patch:

  • New reporting feature against AFK players
  • Option to disable projectile explosions added
  • The drop rate of loot on the difficulty level “Hard” has been increased by 1.5 times

When will the patch go live? The patch is already online and can be downloaded. It is up to 150 MB on PC.

Now we show you the translated patch notes from update 1.0.3 and list them by category.

All patch notes of 1.0.3 in German

  • UI/UX
    • An option was added to disable the effects of other players (projectile explosion).
    • To improve visibility, the explosion effect and duration of “Withered Organ” have been reduced.
    • A system message has been added to facilitate the verification of the DBNO status of allies, and an additional measure has been added to the group member UI.
    • The duration of the visual effect upon completing research has been reduced for materials frequently used in research.
    • The “Player Reporting” menu has been expanded to include the option “Absent From Keyboard (AFK)”.
    • The user interface has been updated so that important rewards from already completed chain quests appear in the quest list.
    • A function has been added to display acquisition information directly in the library’s target area.
    • A problem has been fixed where scrolling up occurred when switching from the library’s target object to the corresponding object list.
    • Fire weapon types and ammunition types have been added to the library weapon list.
    • A problem has been fixed where a player who joined the “Void Fusion Reactor” could use the “Reconstructing Device” even when no “Void Shard” was available after completing the mission.
    • When completing a “Void Shard” mission where you receive two types of “Void Shard”, the amount obtained has been increased by about 1.5 times.
    • The tooltip for the “Void Fusion Reactor” mission has been updated to display the number of “Void Shard”.
    • The tooltip for the “Void Fusion Reactor” mission has been expanded to include “Linked Amorphous Material”.
    • The attribute “Void Shard” is now displayed directly on the map.
    • The number of attached items that can be registered has been updated to 1,000 each for weapons, reactors, and external components.
  • Descendants
    • “Thrill Bomb” and “Lightning Emission” with the Ultimate Bunny “High-Voltage” module now target nearby targets instead of random targets.
    • “Allergy” of Yujin’s “Reconstruction Serum” now also applies to Colossus.
    • The sound effects of Ultimate Bunny “Electric Charge”, “High-Voltage,” and “Electric Condense” have been changed.
    • “Use the skills of the rabbit to deal electric shock to enemies” has been removed from the evolution requirements of the 2nd and 3rd stage of rabbit evolution “Speedy Awakened One”.
  • Infiltration Operation
    • You can now view mission results via the ESC menu after completing an infiltration operation.
    • The time limit for destroying the Iron Heart has been removed in the infiltration operation “Fortress – Heart of the Fortress”.
    • The location of the supply droid in the infiltration operation “Fortress – Quarantine Zone” has been moved to the combat zone, making supply with ammunition easier.
  • Mission
    • The position of immunity orbs from named monsters will no longer change when the monsters move or rotate.
    • The sequential orb type of the named immunity from “Alternate Hand of Nazeistra” that appears in the White-night Gulch “Eye of Truth” has been updated.
  • Field
    • The number of drops on the difficulty level “Hard” has been increased by about 1.5.
  • Miscellaneous
    • The stack limit for consumable items has been increased from 1 million to 100 million.
    • Some icon images have been updated.
  • Optimization Improvements
    • The memory leak that occasionally occurred in windowed mode has been fixed.
    • The memory leak when using frame generation has been fixed.
    • The problem of temporary frame drops when opening the inventory with DLSS frame generation has been fixed.
    • A problem has been fixed where the frame limit was not restored even when additional options were changed to “Off” when DLSS frame generation or FSR frame generation was enabled.
  • Bug Fixes
    • UI/UX
      • [Russian][Spanish][Portuguese] A problem has been fixed where the text of the material quantity was cut off in the weapon transfer.
      • A problem has been fixed where the top menu remained when scrolling through map > top library via acquisition information and then switched to the screen with ESC.
      • A problem has been fixed where a black screen briefly appeared when starting special operations.
      • Symbol effects for “Code Analyzer”, “Code Breaker,” and “Core Material” have been added.
      • A problem has been fixed where account names starting with ‘#’ were not visible.
    • Descendants
      • A problem has been fixed where the descendant could not be switched after completing the exclusive dungeon of the quest “To Bunny, our beloved daughter” in the bunny quests.
      • A problem has been fixed where Bunny’s lightning emission was used even if there was no movement distance when rolling over a box or wall.
      • A problem has been fixed where the sound effect when landing on the ground with Kyle’s “Superconductivity Thrusters” was not played intermittently.
      • A problem has been fixed where the charging motion with Kyle’s “Repulsion Dash” was repeated.
    • Modules
      • A problem has been fixed where the module “Arche Acceleration” did not increase the speed and distance of projectiles.
      • A problem has been fixed where Ajax’ module “Body Enhancement” did not reflect the maximum shield in the current shield after moving on the map.
      • A problem has been fixed where the fire weapon ATK of the module “Shoot Focus” was applied as a sum and not as a multiplication operation.
      • A problem has been fixed where scrolling the module list was reset to the top after module enhancement.
    • Mission
      • A problem has been fixed where monsters could not spawn if the first monsters that spawn upon entering Vulgus’ strategic outpost were immediately killed.
      • A problem has been fixed where the next quest could not start under certain circumstances.
      • A problem has been fixed where the orb shook when it was far away during the named monster’s orb gimmick.
      • A problem has been fixed that prevented a field change when removing the shield created during the “Upper Hatchery” mission in the White-night Gulch.
      • A problem has been fixed where monsters could spawn in the “Fortress Outskirts” of the White-night Gulch even without an actual fight.
    • Field
      • A problem has been fixed where the “Code Analyzer” was occasionally needed when working with the encrypted vault on the difficulty level “Hard”.
      • A problem has been fixed where a fall with the grappling hook in a certain section of the prologue caused a spawn at the next location with a status of “Mission not completed”.
    • Void Intercept Battle
      • A problem has been fixed where removal did not occur intermittently and the grappling hook was retained during a battle.
    • Miscellaneous
      • A problem has been fixed where items were not collected when multiple items of the same product were purchased.

    That was all the patch notes from update 1.0.3. Which change are you most excited about and what should NEXON tackle next? Let us know your opinion in the comments. What changed in the last patch, you can find out here: The First Descendant: Patch Notes for 1.0.2 – New update brings a feature that players have wished for

    • Bug Fixes
      • UI/UX
        • [Russian][Spanish][Portuguese] A problem has been fixed where the text of the material quantity was cut off in the weapon transfer.
        • A problem has been fixed where the top menu remained when scrolling through map > top library via acquisition information and then switched to the screen with ESC.
        • A problem has been fixed where a black screen briefly appeared when starting special operations.
        • Symbol effects for “Code Analyzer”, “Code Breaker,” and “Core Material” have been added.
        • A problem has been fixed where account names starting with ‘#’ were not visible.
      • Descendants
        • A problem has been fixed where the descendant could not be switched after completing the exclusive dungeon of the quest “To Bunny, our beloved daughter” in the bunny quests.
        • A problem has been fixed where Bunny’s lightning emission was used even if there was no movement distance when rolling over a box or wall.
        • A problem has been fixed where the sound effect when landing on the ground with Kyle’s “Superconductivity Thrusters” was not played intermittently.
        • A problem has been fixed where the charging motion with Kyle’s “Repulsion Dash” was repeated.
      • Modules
        • A problem has been fixed where the module “Arche Acceleration” did not increase the speed and distance of projectiles.
        • A problem has been fixed where Ajax’ module “Body Enhancement” did not reflect the maximum shield in the current shield after moving on the map.
        • A problem has been fixed where the fire weapon ATK of the module “Shoot Focus” was applied as a sum and not as a multiplication operation.
        • A problem has been fixed where scrolling the module list was reset to the top after module enhancement.
      • Mission
        • A problem has been fixed where monsters could not spawn if the first monsters that spawn upon entering Vulgus’ strategic outpost were immediately killed.
        • A problem has been fixed where the next quest could not start under certain circumstances.
        • A problem has been fixed where the orb shook when it was far away during the named monster’s orb gimmick.
        • A problem has been fixed that prevented a field change when removing the shield created during the “Upper Hatchery” mission in the White-night Gulch.
        • A problem has been fixed where monsters could spawn in the “Fortress Outskirts” of the White-night Gulch even without an actual fight.
      • Field
        • A problem has been fixed where the “Code Analyzer” was occasionally needed when working with the encrypted vault on the difficulty level “Hard”.
        • A problem has been fixed where a fall with the grappling hook in a certain section of the prologue caused a spawn at the next location with a status of “Mission not completed”.
      • Void Intercept Battle
        • A problem has been fixed where removal did not occur intermittently and the grappling hook was retained during a battle.
      • Miscellaneous
        • A problem has been fixed where items were not collected when multiple items of the same product were purchased.

      That was all the patch notes from update 1.0.3. Which change are you most excited about and what should NEXON tackle next? Let us know your opinion in the comments. What changed in the last patch, you can find out here: The First Descendant: Patch Notes for 1.0.2 – New update brings a feature that players have wished for

Source(s): tfd.nexon.com
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