The First Descendant has a problem with freeloaders who only want to loot

The First Descendant has a problem with freeloaders who only want to loot

Some players of The First Descendant are frustrated because they have loot lurkers in their missions. Now they are calling for a feature that drives them out of the battles.

What is the problem? The new loot shooter The First Descendant has a problem with players hanging around in your missions without helping. They are only present because they want loot like materials or weapons. These players are not interested in meaningfully participating in the fights and helping you succeed in the mission.

A Reddit user reports, for example, that a player followed him in missions and then stood motionless in a corner. Only at the end of the missions did he shoot once at an enemy to get the rewards for completing the mission (via Reddit).

Players demand penalties for loot lurkers

This is what players are demanding: A part of the community of The First Descendant is now wishing for a feature that punishes loot lurkers. One suggestion is a “vote kick” system to specifically throw loot lurkers out of a mission.

A player writes on Reddit: “Actually, I am against a vote kick because it can be easily abused and a solid AFK kick system usually does the job. But after farming for Blair components all day, […] I have changed my mind. Create a vote kick option.”

Another player wishes for a better AFK timer that detects whether a player is actively participating in the fights or other mechanics. If not, the corresponding player should be kicked from the mission and not receive any loot, in their opinion (via Reddit).

Is a vote kick a good idea? “Vote kick” systems can almost always be exploited to ruin other players’ enjoyment.

Some users also express concerns on Reddit: “Vote to kick will be used more often to kick people because of their character [the descendants/classes], their level, or their build, rather than actually kicking AFK players.”

A similar problem was observed earlier this year in the co-op shooter Helldivers 2. There, the host of a mission can throw players out of their squad at will. Frequently, players were kicked for using the “wrong” equipment. Players with a low level were also kicked: Helldivers 2: “If you kick low-level players, you are just bad” – Community criticizes player behavior

Source(s): gamesradar, Dot Esports
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