With The Finals is a new shooter that aims to combine fun and competitive gameplay. We show you the 10 best weapons in The Finals that will give you an advantage in your rounds.
What distinguishes the weapons? All weapons in The Finals differ in their gameplay and practical use and have different areas where they can shine. Especially regarding range, there are significant differences in how effective a weapon is.
The weapons in our ranking have no specific order, as it depends on the situation when they can be used most effectively by you.
1. The FCAR – The best weapon for medium ranges
The FCAR was slightly buffed after the open beta and can easily take down a light or medium character with one magazine. However, it’s quite difficult against a heavy.
The weapon impresses with its scope and accuracy. Especially at medium distances, it is the best choice for the medium class. It is also a good all-rounder for any situation, but it falls a bit behind the AKM in very close combat.
2. The SH1900 – The best “Close-Combat” weapon
The SH1900 is the best “Close-Combat” weapon in The Finals. With it, light characters become assassins who can make themselves invisible for a long time with a camouflage device and camo bomb and then take down even heavy characters with just two good shots.
An electric shocker can also be helpful in this combination, as it makes it easier to hit the two crucial shots. The weapon is currently very popular and is really strong at the moment.
3. The Lewis machine gun – The best all-round option for the heavy
The Lewis machine gun is the right choice for any heavy when it comes to versatility. Despite its smaller magazine size, the weapon clearly beats its competition in the form of the M60. The weapon is easier to control and shoots more accurately, thus it has a shorter TTK (Time-to-Kill).
Depending on the situation, there may be better weapons for heavies, but as an all-round talent, the Lewis is unbeatable.
4. The AKM – Perfect for wiping out an entire team
The AKM is the biggest competitor to the FCAR. The assault rifle is well-suited for short to medium ranges and offers 36 rounds per magazine, providing ample firepower against opponents. Since the game’s release, the weapon has fallen slightly behind the FCAR at medium ranges, as the AKM has been slightly nerfed.
At short ranges, the AKM still has the edge over the FCAR and offers the potential to wipe out an entire team with good aim, provided it does not consist of 3 heavies.
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