The Elder Scrolls Online can no longer be played immediately. Instead, you often get stuck in long queues. The ESO chief explains why this is the case and how they plan to resolve it.
Why are there suddenly queues in ESO? The Elder Scrolls Online is currently too successful. Promotional offers for the 5th anniversary and the promising new content in the Season of the Dragon have attracted more and more players to ESO.
Since the console launch in 2015, the game’s largest success, the number of average active players has reached a new all-time high.
This led to a constant overload of the European PC megaservers. The consequences were massive performance deteriorations in the game. After several attempts at optimization, the queues were implemented to limit the maximum number of players.
This way, it can be ensured that at least the currently active players can play adequately rather than everyone having inadequate performance.
Why does the problem only affect the Euro PC servers? The problem in Europe is, on the one hand, that there are disproportionately many PC players active here, and therefore the PC servers record more traffic.
On the other hand, there are only two time zones in Europe. So most players practically all come online at peak times simultaneously. In the USA, there are four zones, which helps distribute the player count better.
Solutions are in sight
This is how Zenimax plans to resolve the queues: In a forum post, ESO chief Matt Firor explained the aforementioned problem and immediately announced solutions. Since the issue is purely server-side, they just need to increase the hardware capacities of the megaservers.
Therefore, Zenimax plans to implement the new hardware by the end of April to meet the needs of the increasing player count. This also applies to the US and console servers, as they might soon reach their limits too.
Zenimax is doing its best to implement this solution as quickly as possible.
This is how the fans are reacting: Many fans think it’s great that Zenimax is working on the problem. However, some users criticize that they are only now receiving information about the issue. After all, it had first started to become noticeable in January, and at that time they felt ignored.
Meanwhile, players are getting creative and using the waiting time to enjoy some food.


