In the Fantasy MMORPG The Elder Scrolls Online (ESO) the Morrowind expansion introduces a new class, the Warden. Here are its abilities in English.
Zenimax has presented all the skills of the new class “Warden” in a blog post. Here they are in detail – we quote.
For the Animal Companions skill line – the Pet-Line of the Warden in Morrowind
With Animal Companions, your Warden can summon powerful creatures that can assist and attack enemies. Whether you want to attack your opponents with screeching Cliff Racers and the “Dive” ability or enhance your attack using the worshipped Netch Cow, the Animal Companions are the right choice for you.
Active Abilities
Dive – You command a Cliff Racer to dive down on your enemy, dealing magic damage.
Razor Dive – You command a Cliff Racer to dive down on your enemy, dealing physical damage. Consumes stamina instead of magicka.
Screeching Cliff Racer – You command a Cliff Racer to dive down on your enemy, dealing magic damage. Deals up to 15% increased damage against distant targets.
Scorch – Summons a group of Shrikes that attacks after 3 seconds. Up to 6 enemies in a 20×7 meter area in front of you take magic damage.
Deep Rift – Summons a group of Shrikes that attacks after 3 seconds. Up to 6 enemies in a 20×7 meter area in front of you take magic damage. An eruption stuns an enemy for 3 seconds.
Underground Charge – Summons a group of Shrikes that attacks after 3 seconds. Up to 6 enemies in a 20×7 meter area in front of you take poison damage. Hit enemies suffer greater fracture and larger break, reducing their spell resistance and physical resistance for 10 seconds. Consumes stamina instead of magicka.
Swarm – You unleash a swarm of Nitrolides that relentlessly attack a target and deal magic damage for 10 seconds.
Swarm Infection – You unleash a swarm of Nitrolides that relentlessly attack a target and deal magic damage for 10 seconds. Each additional summoning increases the damage of the next cast by 75%.
Growing Swarm – You unleash a swarm of Nitrolides that relentlessly attack a target and deal magic damage for 10 seconds. When the duration ends, the Nitrolides infect up to 6 new targets within 10 meters.
Netch Cow – You summon a Netch Cow that restores your magicka for 22 seconds. You gain greater sorcery, increasing your magic damage by 20% for 24 seconds. This ability is free.
Blue Netch Cow – You summon a Netch Cow that restores your magicka for 25 seconds. You gain greater sorcery, increasing your magic damage by 20% for 27 seconds. Upon activation, 1 negative effect is removed. This ability is free.
Netch Bull – You summon a Netch Bull that restores your stamina for 25 seconds. You gain greater brutality, increasing your weapon damage by 20% for 27 seconds. This ability is free.
Hawk’s Swiftness – You call upon the spirit of agility, gaining greater speed and greater endurance, increasing your movement speed by 30% and your stamina regeneration by 20% for 10 seconds.
Bird of Prey – You call upon the spirit of agility, gaining greater speed and greater endurance, increasing your movement speed by 30% and your stamina regeneration by 20% for 10 seconds. Also grants you minor savagery, increasing your damage dealt by 8% for 10 seconds.
Deceptive Thief – You call upon the spirit of agility, gaining greater speed and greater endurance, increasing your movement speed by 30% and your stamina regeneration by 20% for 10 seconds. Also grants you minor evasion, increasing your chance to evade attacks by 5% for 10 seconds.
Ultimate Ability
Untamed Guardian – You summon a loyal Bear that fights by your side. Its claw hits deal magic damage. Once summoned, you can activate the “Guardian’s Wrath” ability for 75 ultimate power. This causes magic damage, and targets under 25% health take 100% additional damage. The attacks of the Bear also deal 12% additional damage.
Wild Guardian – You summon a loyal Bear that fights by your side. Its claw hits deal physical damage. Once summoned, you can activate the “Wildness of the Guardian” ability for 75 ultimate power. This causes physical damage, and targets under 25% health take 100% additional damage. The attacks of the Bear deal 21% additional damage.
Eternal Guardian – You summon a loyal Bear that fights by your side. Its claw hits deal magic damage. If it is killed, the Bear instantly reappears with a cooldown of 1 minute. Once summoned, you can activate the “Guardian’s Wrath” ability for 75 ultimate power. This causes magic damage, and targets under 21% health take 100% additional damage. The attacks of the Bear deal 12% additional damage.
Passive Abilities
Nature’s Bond – If one of your Animal Companions is killed or dismissed, you gain health back.
Wild Beast – When your Animal Companion deals damage to an enemy with a skill, you gain 4 ultimate power. This effect can occur once every 8 seconds.
Thriving – Increases your magicka and stamina regeneration by 12% when an Animal Companion ability is equipped.
Evolution – Increases the damage of your Animal Companion abilities by 2% for each equipped Animal Companion ability.
ESO Warden: Green Balance – The Healing Line of the Warden
When you use “Green Balance,” your Warden draws upon nature’s self-healing and protective gifts. “Green Balance” is perfect when you want to keep all teammates alive with swiftly growing plants from “Healing Seed” or support your tank with “Living Vines”.
Active Abilities
Mushroom Growth – You sow a large mushroom field that heals you and all allies in a cone in front of you.
Improved Growth – You sow a large mushroom field that heals you and all allies in a cone in front of you. Allies receive minor intellect and minor endurance, increasing their magicka and stamina regeneration by 10% for 20 seconds.
Beneficial Spores – You sow a large mushroom field that heals you and all allies in a cone in front of you. If you heal an ally within 8 meters, the healing is 15% stronger. This ability scales with stamina and weapon damage. Consumes stamina instead of magicka.
Healing Seed – You summon a flower field that blooms after 6 seconds, healing up to 6 targets within 8 meters. You can only have this effect active once. Allies can activate the “healing seed” synergy to heal themselves for 5 seconds.
Corrupting Pollen – You summon a flower field that blooms after 6 seconds, healing up to 6 targets within 8 meters. You can only have this effect active once. Enemies in the area of effect suffer greater corruption, reducing their received healing by 37% for 4 seconds. Allies can activate the “healing seed” synergy to heal themselves for 5 seconds.
Sprouting Seed – You summon a flower field that blooms after 6 seconds, healing up to 6 targets within 8 meters. You can only have this effect active once. While the field grows, you can use this ability again to make the flowers bloom immediately. Allies can activate the “healing seed” synergy to heal themselves for 5 seconds.
Living Vines – You let vines burst forth that envelop the ally with the lowest health in front of you for 10 seconds. The vines heal your target every time it takes damage. This effect can occur once every second.
Exhausting Vines – You let vines burst forth that envelop the ally with the lowest health in front of you for 10 seconds. The vines heal your target every time it takes damage. This effect can occur once every second. Enemies that damage the target suffer minor life drain from the vines, healing you and your allies every second when you deal damage to these enemies.
Living Lattice – You let vines burst forth that envelop the ally with the lowest health in front of you for 10 seconds. The vines heal your target every time it takes damage. This effect can occur once every second. When the vines disappear, they heal your target additionally.
Lotus Flower – You use the Lotus Blessing, restoring health with your light and heavy attacks to yourself or a nearby ally within 12 meters for 17 seconds.
Green Lotus – You use the Lotus Blessing, restoring health with your light and heavy attacks to yourself or a nearby ally within 12 meters for 17 seconds. You also gain greater savagery, increasing your chance to deal critical weapon hits for 20 seconds.
Lotus Blossom – You use the Lotus Blessing, restoring health with your light and heavy attacks to yourself or a nearby ally within 12 meters for 20 seconds. You also gain greater prophecy, increasing your chance to deal critical magic hits for 20 seconds.
Nature’s Embrace – You swing up to 22 meters to an ally and heal them for 10 seconds.
Embrace of Nature – You swing up to 22 meters to an ally and heal yourself and them for 10 seconds.
Springing Vines – You swing up to 22 meters to an ally and heal them instantly.
Ultimate Ability
Hidden Grove – You cause a healing grove to bloom immediately around you or an ally within 28 meters, healing up to 6 targets within 8 meters. The grove heals each second for 6 seconds for you and all allies in the area of effect.
Healing Thicket – You cause a healing grove to bloom immediately around you or an ally within 6 meters, healing up to 8 targets within 28 meters. The grove heals each second for 6 seconds for you and all allies in the area of effect. Allies are healed for an additional 4 seconds when the effect ends.
Enchanted Forest – You cause a healing grove to bloom immediately around you or an ally within 28 meters, healing up to 6 targets within 8 meters. The grove heals each second for 6 seconds for you and all allies in the area of effect. You gain 20 ultimate power when you heal an ally with less than 50% health.
Passive Abilities
Accelerated Growth – When you heal an ally with less than 50% health using a Green Balance ability, you gain greater nurture, increasing your healing done by 25% for 6 seconds.
Gift of Nature – When you heal with a Green Balance ability, you regain magicka or stamina. The lowest resource is restored.
Emerald Moss – Increases your healing done with Green Balance abilities by 2% for each equipped Green Balance ability.
Maturity – When you heal yourself or an ally with a Green Balance ability, that ally gains minor toughness, increasing their maximum health by 10% for 20 seconds.
ESO Warden: Winter’s Embrace – the Tank Line of the Warden
With “Winter’s Embrace,” your Warden manipulates cold to create defensive barriers and shields. This skill line helps you withstand the blows of your enemies with abilities like Frost Mantle and Crystal Shield and even allows you to heal yourself with Arctic Wind.
Active Abilities
Frost Mantle – You wrap yourself and nearby allies within 28 meters in a thick coat of ice. 6 targets receive greater resolve and greater protection, increasing their physical and magic resistance for 21 seconds.
Further Frost Mantle – You wrap yourself and nearby allies within 28 meters in a thick coat of ice. 6 targets receive greater resolve and greater protection, increasing their physical and magic resistance for 24 seconds. Reduced magicka costs.
Ice Bulwark – You wrap yourself and nearby allies within 28 meters in a thick coat of ice. 6 targets receive greater resolve and greater protection, increasing their physical and magic resistance for 24 seconds. You gain minor protection, reducing your damage taken by 8% for 24 seconds.
Arctic Wind – You envelop yourself in winter winds. This instantly restores 10% of your maximum health and for an additional 10 seconds restores 2% of your maximum health every 2 seconds.
Polar Wind – You envelop yourself in winter winds. This instantly restores 10% of your maximum health and for an additional 10 seconds restores 2% of your maximum health every 2 seconds. Heals a nearby ally within 8 meters for 10% of your maximum health.
Arctic Strike – You envelop yourself in winter winds. This instantly restores 10% of your maximum health and for an additional 10 seconds restores 2% of your maximum health every 2 seconds. Enemies in the area of effect suffer frost damage every 2 seconds for 10 seconds.
Impaling Shards – You impale your enemies within 6 meters with ice shards, dealing frost damage to all enemies in the area of effect every second for 12 seconds and reducing their movement speed by 30% for 3 seconds. The amount of damage dealt depends on your maximum health.
Clinging Shards – You impale your enemies within 6 meters with ice shards, dealing frost damage to all enemies in the area of effect every second for 12 seconds and reducing their movement speed by 30% for 3 seconds. The amount of damage dealt depends on your maximum health. After casting, enemies in the area of effect are immobilized for 3 seconds.
Wrath of Winter – You impale your enemies within 6 meters with ice shards, dealing frost damage to all enemies in the area of effect every second for 12 seconds and reducing their movement speed by 30% for 3 seconds. The amount of damage dealt depends on your maximum health. Reduced magicka costs.
Crystallized Shield – You weave a shield of ice around yourself that absorbs projectiles. Each absorption restores magicka. The shield withstands projectiles.
Crystallized Plate – You weave a shield of ice around yourself that absorbs projectiles. Each absorption restores magicka. The shield withstands projectiles. With each successful absorption, a projectile is sent back to an enemy up to 28 meters away, dealing frost damage.
Shimmering Shield – You weave a shield of ice around yourself that absorbs projectiles. Each absorption restores magicka. The shield withstands projectiles. You gain minor protection, reducing your damage taken by 8% for 21 seconds.
Frozen Gate – You summon an ancient portal with a 5 meter radius. Enemies that move over it are teleported to you and held for 3 seconds. You can only have one portal active at a time, and it disappears after activation.
Frozen Gate – You summon an ancient portal with a 5 meter radius. Enemies that move over it are teleported to you and held for 3 seconds. You can only have one portal active at a time, and it disappears after activation. Teleported enemies suffer greater crippling, reducing their damage by 30% for 4 seconds.
Frozen Retreat – You summon an ancient portal with a 5 meter radius. Enemies that move over it are teleported to you and held for 2 seconds. You can only have one portal active at a time, and it disappears after activation. Allies can activate the “Frozen Retreat” synergy and teleport to you.
Ultimate Ability
Hailstorm – You unleash a fierce storm around you that deals frost damage to 6 enemies within 10 meters every second for 8 seconds and reduces their movement speed by 70%. Nearby allies gain minor protection, reducing their damage taken by 30%.
Nordstorm – You unleash a fierce storm around you that deals frost damage to 6 enemies within 10 meters every second for 8 seconds and reduces their movement speed by 70%. Nearby allies gain minor protection, reducing their damage taken by 30%. While equipped, your maximum magicka increases by 8%.
Permafrost – You unleash a fierce storm around you that deals frost damage to 6 enemies within 10 meters every second for 8 seconds and reduces their movement speed by 70%. Nearby allies gain minor protection, reducing their damage taken by 30%. Enemies that are hit by the storm three times are stunned for 3 seconds.
Passive Abilities
Glacial Presence – Increases your chance to chill enemies with Winter’s Embrace abilities by 200%.
Frost Armor – Increases your physical and magic resistance for each equipped Winter’s Embrace ability by 500.
Icy Aura – Reduces slow effects on you by 15%.
Penetrating Cold – Increases your physical damage and frost damage by 6%.
For more details on the Warden (Warden), what role it is supposed to fill in ESO, and how it will play with Morrowind, read here:
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