On Friday, the show ESO-Live took place at The Elder Scrolls Online. Brian Wheeler, the PvP lead of TESO, was a guest there. His topics included: The Imperial City and the lag in the PvP area of Cyrodiil.
In the lead-up to the ESO Live Show, we already reported on the Imperial City, the missing element for Cyrodiil. This was the first item on the agenda. Here’s what Brian Wheeler had to say:
The Imperial City has been in development for a while. It has had to be updated repeatedly to fit the current version of Elder Scrolls Online. Therefore, it has gone through various versions. Work is still being done on the details. Things are added or removed to see if they achieve the desired result. Parts of dataminers have already been found, which is okay, but they do not necessarily have to correspond to what will actually be released.
Work on the Imperial City is neither easy nor can it be done quickly. And they look forward to presenting more details later. But “later later,” not “right later.”
And what’s new about the lag in Cyrodiil in TESO?
Regarding the current topic, the lag spikes in Cyrodiil when too many players meet, there was further information. This is being investigated. The causes are manifold. The problem lies in the fact that the server has to process too much information and messages in certain frames. When this happens, lag spikes occur.
Certain armor sets proc too often the Meteor ability (Meteor Lag Spam), while other abilities go haywire and cause too many “line-of-sight” checks. Recently, they identified these and other issues and will address them with a patch on Monday. Every week they find more minor issues to resolve.
It seems, as we would formulate it, it is not a “We pull the big plug and it runs again” situation, but more of a: “We need to find all the dog hair in the drain” problem.
We fast-forwarded to the interview with Wheeler in ESO-Live:
