In the fantasy MMORPG The Elder Scrolls Online, a major and long-awaited update is coming with the Imperial City. The “Tel’Var Stones” are supposed to bring additional action. Players can earn them from mobs, but can also lose them to opposing players.
Last Friday there was another round of ESO Live, where important innovations and changes to The Elder Scrolls Online for PC, Playstation 4, and Xbox One are presented in a long stream show. This time, they had design prominence with Lead Combat Designer Eric Wrobel and Lead PvP Designer Brian Wheeler.
This new currency is significant as it gives the concept of a PvP dungeon an extra kick.
Tel’Var Stones in the Imperial City of The Elder Scrolls Online
You earn them painstakingly in the PvE of the Imperial City …
The Tel’Var Stones will be one of the systems through which players receive items in the Imperial City
It is a currency that is displayed at the bottom right in the interface, so it does not take up space in the inventory
Mobs in PvP areas drop these stones depending on their strength: Simple mobs 4, champions 12, smaller bosses give 100, and the “big bads” 400 stones – in events, even more can be earned, and chests also contain stones
There will be a large, one-time playable story line in the Imperial City of The Elder Scrolls Online that also rewards Tel’Var stones. Furthermore, the Imperial City will host daily quests. The Tel’Var stones obtainedcome in boxes. Players can open them whenever they want. These stones are therefore “safe,” but can also be used riskily in the field.
Players in a group share the received stones equally. Players who want to participate in a “boss” and are outside the main group (so-called “leechers”) must exceed a certain damage threshold; just poking at it is not enough to secure a portion of the loot.
… and lose them in PvP or earn a bunch there
If you defeat opposing players, you get all their stones, but the modifier does not apply here
If killed by an opposing player, you lose all your stones to them – the final blow counts
If corresponding feedback reaches the developers of The Elder Scrolls Online, the amount of stones lost to players may change: Dying to players in the Imperial City could therefore be less dramatic
If killed by a monster, you lose about 10% of the carried stones
Players determine the risk
The more stones a player carries, the higher a multiplier can increase, which then raises the “supply” of stones: The modifiers increase at 100 (x2), 1,000 (x3), and 10,000 (x4) carried stones
The stones can be stored in the “base”, which is located behind your own sewer. When the stones are in the bank, they are safe. Only after collecting 50 stones can you deposit them.
Tel’Var stones will not be added to the cash shop
About the rewards, they will report later, at Quake-Con: There is a “General Merchant” who sells general items. Among them, a “Port Stone” for 500 stones, which brings the player back to the base. You can only carry one at a time. It is consumed upon use.
PvE players complained – they are being promised an update 7
Following the live stream, the Tel’Var Stones caused some trouble in the community.
In the MMO classic Dark Age of Camelot, the concept of a PvP dungeon was first introduced with Darkness Falls. The German community manager Kai Schober is a “DAOC” veteran, therefore he also has some tips for concerned PvE players in ESO. So he tells committed PvE players: If you “bloodgate,” i.e., intentionally die to a mob, you can return safely to your camp away from opposing players.
And those who want to farm in the Imperial City without PvP should do so in front of their own camp. Experience shows that there are usually no opposing players there, they would be outnumbered and it’s a long way.
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