The fantasy MMORPG The Elder Scrolls Online will not deliver content as quickly after the console launch as it did in 2014.
Before the release of TESO, it was said that they planned to deliver new game content with a patch every 4-6 weeks. In 2014, this worked quite well. Very little has happened in 2015 so far. The reason, as it was thought, was the console release which took many resources away.
This was also announced: At the turn of the year, a statement from TESO head Matt Firor was released, who said: They would let The Elder Scrolls Online breathe for a while, as they had worked so much on it in 2014, that phase is over for now. Now they would focus on bringing new adventures instead of system changes. The console launch has top priority.
Now that is out of the way: The Elder Scrolls Online has been released on Playstation 4 and Xbox One. Can we therefore expect that The Elder Scrolls Online will return to a 4-6 week rhythm? No.
As the German community manager Kai Schober said in the forum, they consider around 3 major DLCs per year to be a realistic estimate. However, Schober explicitly leaves it open whether these DLCs will be paid or not. Three DLCs per year – that would mean a “4-month” rhythm. The 4-6 weeks from before only applied to the subscription phase, as Schober says. Meanwhile, The Elder Scrolls Online is a Buy2Play game.
For 2015, as revealed at E3, the DLCs “Imperial City” and “Orsinium” are still planned. However, this does not rule out that smaller patches might bring something – like this week’s craftable EXP potions, but mostly such patches would only correct or change existing game content.
However: The information drought will soon come to an end. When the Imperial City is released, they will start talking about Orsinium and so on.
