The fantasy MMO The Elder Scrolls Online plans to empower those who walk in the footsteps of Hircine, namely the werewolves. They have been lacking a bit of bite since the release.
Werewolf: The misunderstood monster – a life in the shadow of vampires
Werewolves in Tamriel have a hard time. Not only do they constantly have to endure “Fiffy” jokes and are especially mocked by the nasty Khajiit. No, since the release, they are considered underpowered – quite weak. Additionally, a few months ago there was a bug that allowed them to be taken down in PvP by wannabe monster hunters with silver bolts, while their unloved cousins, the vampires, were having true blood frenzy highs and slaying entire hordes of enemies in God mode.
Werewolves across Tamriel howl: New abilities, better scaling, harder burst
But the suffering of the werewolves in The Elder Scrolls Online could soon come to an end. Zenimax is considering buffing them. First, they want to lower the cost of transformation, then increase the burst damage, and adjust scaling a bit, so that abilities still make sense even with better gear. The bug that prevents werewolves in their transformed form from using their CC-break is also on the list.
Additionally, they are contemplating giving the werewolf three new abilities. A self-heal; an attack that knocks the opponent down; and an attack that hits multiple opponents at once. There is still no timeline for these abilities; for now, Zenimax is asking for feedback from the players.
