In the fantasy MMORPG The Elder Scrolls Online, a campaign has now been prematurely declared ended and closed. Initially, there was a plan to take more time with it, but something went wrong during the patching. At the same time, a new campaign with a shorter duration is being introduced.
After the US servers came back online yesterday afternoon, the gates of Cyrodiil remained closed for the players of the “Plague” campaign. In the official forum, Jessica Folsom, an employee of Zenimax, later explained that the closure of “Plague” was actually planned for later and was supposed to have a longer warning time. Due to errors in the patch, the campaign was closed now, and that will remain the case. The same applies to the “Plague” campaign on the European mega-server.
Players of this campaign will be able to switch for free to one of the other campaigns and keep their alliance points and achievements.
Campaign only lasting 14 instead of 90 days?
Zenimax states that they want to start a new campaign that will last only 2 weeks instead of the previous 90 days. After the 90 days of gameplay, players receive rewards depending on how successful their empire and character were in the battle for Cyrodiil.
This period of 90 days is considered too long by many players and has been criticized several times. The new campaign is presumably called “Celarus”.
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[intense_testimony_text]Mein MMO states: In the interview with our magazine, the PvP player Pryda stated at the beginning of the month that Zenimax should close the less populated campaigns. Apparently, this is a first step in that direction.
That campaigns lasting 90 days are very long and that “smaller” campaigns tend to remain static when one side gains the upper hand is a problem of the game that they want to counteract with the test balloon of a two-week campaign. “Dead” campaigns or overly one-sided power arrangements might allow players to wait out two weeks and then switch to a new campaign for free. It is certainly much harder for them to accept a situation that is not fun for three months.
The campaign system of The Elder Scrolls Online is innovative but also fragile. Especially players who join the strongest empire (so-called Winning-Team-Joiners) or players who are hopeless and leave the campaign worsen uncomfortable situations in individual campaigns.
For the players on “Plague”, it would have certainly been nice to receive a warning period and not be presented with completed facts.[/intense_testimony_text]
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