Overflow servers, the new zone Kargstein, a collision detection in the combat system, and a modified start to hero life: The final touches on the highly anticipated fantasy MMORPG The Elder Scrolls Online are progressing shortly before release.
As chief developer Matt Frior stated, valuable lessons have been learned from the beta, and they want to provide players with a smooth start to the game.
Frior promises overflow servers to handle the rush at release. He also announces more endgame content that will keep players entertained once they reach the maximum level. The Elder Scrolls Online has also been adjusted to ensure that the starting levels are exciting and fresh.
5 million sign-ups for the beta
Chief developer Matt Frior began his letter to fans by thanking the over 5 million interested in The Elder Scrolls Online beta. This level of interest motivates the team to perform at their best. The large turnout allowed for stress testing the servers thoroughly. This aims to ensure that The Elder Scrolls Online can withstand any rush.
At the same time, they are using feedback from testers in the closed beta to make changes to the endgame by adjusting key elements. This is to ensure that The Elder Scrolls Online remains attractive and enjoyable not only up to level 50 but also beyond.
Frior and the team are particularly pleased that so many users are leveraging the nuances of character creation. 98% of player-created characters are unique. The crowning of the first emperor during the beta also delighted the team.
The first hours of every player should be exciting
Frior demonstrates that he and the other employees of Zenimax have listened to tester feedback in the next sentences.
A common criticism of The Elder Scrolls Online was that the first hours of gameplay felt a bit slow and did not feel enough like an “open world.” Zenimax immediately addressed this and reworked the first steps of every player in Tamriel.
New heroes will immediately find themselves in their alliance’s capital after a short introduction and be right in the midst of adventure, with several paths to choose from.
Overflow instead of waiting line
Furthermore, The Elder Scrolls Online is likely expecting a massive rush during the opening time. To prevent server problems that have plagued the launches of many other online games, The Elder Scrolls Online will have overflow servers. Guild Wars 2 has already had good experiences with this approach.
Instead of putting players in a queue, they can play normally in another area of the game and will be redirected back to the main server at a later time.
Changes in the combat system and work on the endgame
Another criticism from beta testers was the combat system, which felt not organic enough and too often felt like aerial combat. A collision detection is set to address these complaints.
Moreover, Matt Frior is aware of the risk that players with the maximum level might hit an invisible wall and find nothing to do in the game. There is already a recipe for that as well: The team is currently working on additional endgame content. Repeatable adventures will be available in the endgame zone Kargstein, which is set to be presented to players shortly after release.
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[intense_testimony_text]Mein-mmo.de says: It shows that the developers have apparently learned from the problems of previous releases. The measures that Frior presents are all well thought out, and they should give those disappointed by an early beta a reason to check out The Elder Scrolls Online.
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