We played the Morrowind expansion of The Elder Scrolls Online (TESO) In the test for ESO Morrowind, we find: The expansion wants to be played in a very specific way. MMORPG fans might find this difficult.
Morrowind, the new expansion for The Elder Scrolls Online, cannot be compared to expansions of MMORPGs that one usually knows. Because it lacks new features.
Heavensward brought flying to Final Fantasy XIV
Legion added artifact weapons to World of Warcraft
“Heart of Thorns” introduced elite specialization in Guild Wars 2
Morrowind does not bring such a feature to ESO. Nothing that has direct effects on gameplay
Such features in expansions are important because they modernize MMORPGs. They develop the MMORPGs, adapting them to the changing times.
Something comparable is not brought by Morrowind and that is a problem. The Elder Scrolls Online has hardly developed gameplay-wise in the last three years.
Morrowind does not change the game principle
Morrowind brings a new class, the Warden, and structured PvP to The Elder Scrolls Online. But otherwise, the expansion feels like a story DLC. And this is where the focus of The Elder Scrolls Online lies now: ESO has increasingly become a solo RPG in the main part – where the MMO parts can be played supplementarily, detached in an endgame.
The normal gameplay experience does not change with Morrowind. That is not the ambition that the expansion has. The focus is clearly on the new area and the story in Vvardenfell.
I have no nostalgia bonus for Morrowind
Morrowind is a fan service that aims to bring the RPG world of TES III, Vvardenfell, from 2002 back to life for a new generation. Morrowind will probably succeed at that.
The evaluation of Morrowind depends on how much players wanted to return to this world. I know that some ESO fans and also game testers are very eager for such a “Morrowind” remake to travel back 15 years into the past.
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I never really played the first Morrowind. Therefore, I would have wished for something different for the expansion to The Elder Scrolls Online: a refresh of the gameplay.
Mechanically ESO feels outdated
Morrowind wants to be seen as a “new game” in many ways – it is not necessary to know the old The Elder Scrolls to get started. But as a new game, The Elder Scrolls Online shows its age.
Mechanically, ESO has received few new features over the years, although a lot has happened, and the game has been overhauled.
Much has been tinkered with existing game systems:
a justice system came halfway
many things now scale in the world
much content from the single-player games has been added: such as the Thieves Guild or the Dark Brotherhood
a different progress system after level 50 has come: the Champion system replaced the Veteran system.
But Zenimax has left the gameplay quite unchanged since the release, although gameplay really needed some love.
Because such modernizations are absent, ESO feels “old” – it feels like an MMORPG from 2014. There was much good in ESO back then and it showed potential. But it’s no longer 2014, and the potential remains untapped in many areas, particularly in three crucial points:
How do I fight?
How do I move through the world?
What else is there outside of quests? How do I interact with objects in the MMORPG?
In the meantime, games like Black Desert have emerged, which have their strengths exactly in these three areas. In Black Desert, one climbs buildings, the combat is fluid and dynamic, and there is much to do and experience in the world outside of quests and combat – The Elder Scrolls Online is lacking in these aspects.
Skyrimization brings technical disadvantages
This is the downside of the Skyrimization that has brought ESO so much success in recent years: ESO is at the technical level of Skyrim in these core gameplay aspects – and Skyrim is 6 years old.
ESO has similar approaches to a modern MMORPG. They pursue the same goals as Black Desert:
ESO also wants to bring a dynamic combat system
it wants to make the world experiential and explorative
it wants to let the player craft and tinker. After all, they should be able to care for their horse.
But ESO feels outdated compared to Black Desert.
The combat system is neither fish nor fowl. It feels mushy, the force behind the abilities is lacking. One spams buttons instead of chaining combos together. Of course, there are the now customary telegraphs and red zones to avoid, but the combat system does not feel top-notch.
Where I can climb onto a roof in Black Desert, ESO plays like an RPG from the last decade. I am dependent on following the paths – otherwise, I get stuck. I cannot jump from the water onto a pier and pull myself up the wood – but I have to find the designated entry point.
In 2014, The Elder Scrolls Online’s crafting system was interesting. There were learnable traits and styles – just by that it was more complex and exciting than, for example, crafting in WoW. But since the release, crafting in The Elder Scrolls Online has not changed decisively and now feels outdated compared to newer games.
But The Elder Scrolls Online Morrowind has other strengths.
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The advantages lie in storytelling – Completely in English, fully voiced
The focus of Morrowind is on the world and the quests. Morrowind is modeled after the classic “The Elder Scrolls III”, resurrecting the world of yore but playing much earlier.
The zone is lovingly designed. The quests are outstandingly presented. They are fully voiced and spoken by top-notch actors. The main character Vivec is voiced by the same voice actor who lends his voice to Kevin Spacey in German.
Zenimax wants The Elder Scrolls Online Morrowind to be experienced like a “single-player RPG”. Players should follow each quest – not just read the quest text but hear it, engage with the world, and care about the NPCs’ problems. Players should immerse themselves in the world presented to them.
This is the strength that Black Desert completely forgoes. There, the developers assume that story elements will be skipped anyway. In Black Desert, the story is an alibi to familiarize players with the game mechanics.
This is vastly better and more valuable in The Elder Scrolls Online Morrowind.
The Elder Scrolls Online must be experienced as an event – not as an MMORPG
If players can engage with this story and the quests, Morrowind and The Elder Scrolls Online work. Therefore, ESO could only embark on its successful path when it was released on PS4 and Xbox One and was experienced “on the couch” – like an event, like a film.
Console RPG players, fans of Skyrim, focus much more on a game and its story than most MMORPG players usually do, who have the television running in the background or guild mates chatting in voice chat.
MMORPG veterans need to adjust for Morrowind
MMORPG veterans on the PC tend to skim quest texts and focus on game mechanics. Because the quests often are not worth reading:
Go there
talk to X, kill B or collect C
come back
I will tell you how it continues.
Morrowind brings exactly these quests – but presents them with fully voiced actors and puts in a lot of effort.
Morrowind insists that the player takes their time. It wants the player to be interested in their story and the history. The game firmly assumes that the player listens to every dialogue from the first to the last syllable, then clicks on the next question and patiently listens to the next answer.
Morrowind is only worth it if players take this time. Anyone who doesn’t want to listen to the NPCs should stay away from the game.
One wishes they could block out other players
Morrowind demands a lot from the player to be enjoyed.
MMORPG fans need to adjust and perceive Morrowind as an “adventure RPG”. Additionally, they need to learn to mentally block out other players in the world.
If one is following a dramatic quest, standing over the body of the NPC whose life story they have experienced for the last 20 minutes – and other players are hanging around because they have arrived at exactly the same point in the linear quest – it immensely disrupts the immersion. One cannot dive into the game that way.
I experience a hero’s journey – but a thousand others are experiencing it too – and not together with me, but parallel to me.
I have never wished more to be able to block out other players than I do in Morrowind.
The Elder Scrolls Online Test: How does Morrowind work for new players?
Morrowind is an expansion but also wants to be able to be played as a “new game,” serving as an entry point for ESO. Former veterans should be able to return and create a new hero with the Warden. New players should find their way into the MMORPG with Morrowind.
As such a “new game,” Morrowind unfortunately does not work so well. Anyone who sets off as a level-1 Warden to seek adventure will feel like a dwarf in a world of giants. Because veterans experience the same quests as you do in Morrowind, but deal much more damage and can endure more.
If one cannot mentally block out companions, they experience Morrowind as a single-player game currently washed through. When the “adventurous journey” in a dungeon ends with four heavily equipped players waiting at the endpoint for the spawn of the boss to defeat him over and over again, quite a bit of the magic typically radiated by an RPG diminishes.
The Elder Scrolls Online Morrowind Test: Who is the game worth it for?
Conclusion: Morrowind offers fans of The Elder Scrolls Online a beautiful and lovingly crafted story DLC. The game is worth it if you are willing to engage with these quests and stories. Fans of the world of “The Elder Scrolls” can grab it here.
If you enjoy The Elder Scrolls and want to experience more of your beloved content, you will get your money’s worth here.
Morrowind is especially suitable for friends of the story who want to lose themselves in a narrative. If you like The Elder Scrolls Online, you might even love it after Morrowind.
If you have not been able to connect with the game before due to mechanics or gameplay bothering you, you can skip Morrowind – perhaps take a look during a free weekend sometime.
Gameplay-wise, Morrowind does not advance ESO: It is an MMORPG that places great value on single-player aspects, but here it faces challenges with immersion – due to other players hopping around in the frame.
ESO only really deals with MMORPG aspects in the endgame. There is a transition from “casual questing and story listening” to PvP with theory crafting and endgame activities.
Note: Morrowind has been playable since May 22 in an early access on PC. The game will be released on PS4 and Xbox One on June 6. Our review pertains to the PC version.
More information about Morrowind and how others see the expansion:
The Elder Scrolls Online: Royal murder in the Imperial City or returning dragons in Skyrim – the last decade has impressively demonstrated that there is no shor...