In the fantasy MMORPG The Elder Scrolls Online, subscribers will receive deep crafting bags. A 64-bit client will arrive as early as March. TESO is doing very well, according to the director.
In the Buy2Play MMORPG TESO (PC, PS4, Xbox One), information is provided every two weeks in the stream show “ESO Live.” It usually lasts about an hour, with concentrated information. Last Friday, two of the most important developers were present: the game’s director, Matt Firor, and the PvP lead, Brian Wheeler. We summarize their statements.

The Elder Scrolls Online is doing very well – here are the plans for the future in PvE
Firor is a rare guest on ESO Live. The last time he was there was a year ago. He summarized 2015 as: “The year was super, super successful for us. The game is doing very well.”
Firor had already presented some of the highlights for 2016 in a “letter about the future” last week. During ESO Live, he addressed specific questions from the community:
- The Champion Points cap will not be increased with the next update, the Thieves Guild. Later, it is planned to raise it by 51 points per update.
- Some quests in the Thieves Guild will play into the law system.
- Support for the 64-bit client is coming in the next update (it’s expected around March). This should solve a number of performance issues.

- The DLC Dark Brotherhood (in the second quarter of 2016) will also bring an end to the veteran rank system, but no one will lose access to items they can currently carry.
- There is a plan to introduce crafting bags. This is planned for the second quarter of 2016 and will be reserved for ESO+ subscribers. Essentially, it will provide “unlimited space for crafting materials.”
- The possibility for players to purchase additional character slots may also come in the second quarter of 2016. The feature is planned, but it is still uncertain whether it will be ready by the “Dark Brotherhood.”
- The barber will appear no earlier than the second half of 2016.
- Nobody is currently revealing anything about the second half of the year or the planned DLCs because it is still too far in the future.
The PvP aspect of TESO – What’s happening?
In the second half of the show, Brian Wheeler was a guest. He is the head of all things related to PvP. He is often on ESO Live and didn’t really have much new information to share.
The main goal in PvP remains to reduce the load on the servers, to improve performance in Cyrodiil. The servers are currently checking too many player abilities and their effects. Solving this problem requires a lot of work on the code and will take longer.
At the moment, they are also working on “smaller PvP things,” basically on battlegrounds and similar. This takes time because they are considering a completely new concept – they want to avoid replicating what was done in the demo versions. Currently, they are still in the design phase.