The Elder Scrolls Online: Die entscheidenden Punkte von 1.1 beleuchtet

The Elder Scrolls Online: Die entscheidenden Punkte von 1.1 beleuchtet

In The Elder Scrolls Online, the first major content patch is coming, the adventure zone Kargstein is now on the test server, and we have prepared the patch notes 1.1 for you.

Note that the changes currently apply only to the patch server and may still be changed.

The new adventure zone Kargstein is being introduced, with 12-player fights – the TESO equivalent of raids; players share a life reservoir of 60 lives, and if these are depleted, one must start anew if necessary.

This is the new end content, which we have already extensively reported on.

The 12-player fights do not necessarily operate on a timer, but a leaderboard is kept and the 100 fastest teams will receive an additional reward at the end of the week.

The Elder Scrolls Online: Boss in the Trials
Who will defeat the bosses in the trials the fastest?

Interesting concept, especially since the whole action is supposed to last only about one and a half hours and Zenimax is taking interesting approaches to encounter design; however, the intense rivalry idea is a bit alienating for a game like The Elder Scrolls Online.

Veteran Ranks 11 and 12 are now in the game, veteran EXP from mob kills doubled.

Some players are already groaning under the effort to reach veteran rank 10, so the prospect of two more was not exactly rosy. Doubling EXP from mobs should hopefully alleviate the struggle.

For every player within 50 meters of a chest in an instance, a chest will drop individual loot.

This was already announced in advance, intended to prevent chest griefing, as players sneaked away from the group and went on a solo tour.

There are exactly two chests per instance, their locations are random each time.

Interesting idea to make the game fairer and more comparable. However, it also takes away some of the luck factor.

Death Recap: After a death, the sources of damage are listed and there are some tips on what one might do better next time.

The Elder Scrolls Online: Death Recap

Well-known from LoL. Does it fit TESO? I am already looking forward to reading the famous ‘Don’t stand in the fire’ after a boss fight. Also, this is an ideal place for Easter eggs. For example, in case of a tank fail, it should definitely read ‘Blame the healer!’.

Double EXP for player kills in PvP, significantly more EXP for the quest that requires you to kill 20 players.

This makes leveling in Cyrodiil more attractive.

A numerically inferior alliance now receives bonus points in Cyrodiil, both individually and for the entire alliance; the bonus is displayed in the UI.

One could expect this as well; it is an underdog concept that is common in many other games.

Higher resolution textures for non-human enemies.

Some eye candy! Nice!

Crafting motifs and cooking recipes will drop less frequently from containers.

Anyone who still needs something should start farming. This was almost to be expected.
And of course, there’s a whole bunch of bug fixes and balance changes in the details of the classes!

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Source(s): PATCH NOTES V.1.1 INC. CRAGLORN - FROM PTS
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