The dungeons in the western version of the MMORPG Astellia will be so different

The dungeons in the western version of the MMORPG Astellia will be so different

The developers of the Asia MMORPG Astellia have introduced their dungeons in more detail. Additionally, several questions on the topic were answered by Wesley Conner, the Product Manager of Astellia.

How are the dungeons structured in Astellia? In Astellia, there will be two types of dungeons. Basically, the dungeons are designed for groups, but most will also have a single-player version available.

Dungeons are intended to provide players with both challenging content and allow for story progression. In the interview, it was revealed that most instances can be completed in under an hour. None should take longer than 90 minutes.

In them, you can expect valuable loot and special Astells. The chances depend on how quickly you complete a dungeon. Like in other Asian MMORPGs, there is a rating system from F to S.

The better your rank, the higher the chances of rare loot. However, there are no rewards tied to a specific rank.

S-Rank in a dungeon in Astellia
S-Rank in a dungeon in Astellia

How many dungeons will there be at launch? Upon inquiry from MeinMMO, the developers informed us that there will be 12 dungeons for solo players and groups at launch.

More dungeons are already in planning.

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Astellia adapts the dungeons for the West

To ensure Western players feel comfortable in Astellia, the developers are making some changes. For instance, dungeon tickets will be obtainable through gameplay rather than being offered for real money.

This is how the ticket system works: To enter a dungeon, you need a dungeon ticket. You will earn these passively over time while playing Astellia.

In the Korean version, additional tickets can be purchased with real money. In the Western version, the developers will forgo this, and instead, you can earn them through repeatable missions.

Astellia dungeon screenshot
This is what one of the dungeons in Astellia looks like

Legendary dungeons coming later: In the Korean version of Astellia, mistakes were made that we aim to avoid in our release. Players could acquire legendary equipment before legendary dungeons were introduced.

Wesley Connor revealed to us that the legendary dungeons will be held back in the West to release them in a logical order.

Legendary equipment should then be obtainable both through dungeons and via the highest crafting.

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Raids exclusively for the West? At the end of the blog post about dungeons, the developers indicate that they take the feedback from Western players seriously.

There seems to be a frequent demand for dungeons for larger groups of players. Although there is no release date for this yet, it seems that they are already working on instances for 12 players.

Exclusive screenshot of the dungeons in Astellia

Wesley Conner’s favorite dungeon

When asked, the Product Manager of Astellia shared a bit more about his favorite dungeon “Lagash Underground Sanctum.”

Classic dungeons with puzzles: What he particularly appreciates about this dungeon is the architectural design and the various puzzles and risks involved.

The “Lagash Underground Sanctum” is intended to be structured like a classic MMORPG dungeon from the old days. It should also include challenges that require players to think longer to master them.

We conducted a detailed interview with the developers back in January:

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Source(s): Blogpost
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