In Hearthstone “the worm is inside” – the Dungeon Crawlers cause great problems with balance.
Since the release of the latest Hearthstone expansion Dungarees and Catacombs, there have been some issues in Blizzard’s card game. The balance of some cards has completely gone off the rails. Many players hope that there will soon be a saving balance patch.
Ben Brode from the Hearthstone team has already announced on Twitter that there will be a patch next month. If balance changes are to be made, this would be the time.
Dungeon Crawler Needs a Nerf
On the direct hit list of many players is the Dungeon Crawler. When it was revealed last year, it was rated by many professionals as “so-so” and did not attract much attention.
But as soon as it was in play, the Dungeon Crawler became one of the most effective cards Hearthstone has ever seen.
The Dungeon Crawler is actually a 5/5 minion for 7 mana cost – anything but effective. But as long as the Dungeon Crawler is in the player’s hand, its mana cost is reduced by 1 each time a minion dies on the field.
Since many minions lose their lives particularly in the early turns of the game, the Dungeon Crawler can already shine here. Generally, it can be played entirely for free starting from turn 4 or 5 if it has been in the players’ hands since the beginning of the game.
Moreover, the Dungeon Crawler is able to be played together with a complete board clear. If a Flamestrike, for example, takes out 7 enemy minions, the Dungeon Crawler can then directly be played “for free”.
There are many possibilities for saving nerfs. For example, the mana cost could be raised to 9 or even 10, or it could be ensured that the Dungeon Crawler only benefits when its own minions die.
Which cards do you find too powerful? Where should Blizzard tighten the balance screws?
The Flesh-Eating Cube also causes problems – and some funny troll actions!
