The Callers of the Dracthyr in World of Warcraft are perfect for driving fellow players nuts. MeinMMO demon Cortyn reveals what makes the “Scalies” so nasty.
Actually, I was quite happy that not much was happening in World of Warcraft over the past weeks. I had time for other games and could take a little vacation from Azeroth. Since patch 10.0 I haven’t been able to warm up to the Shadow Priest anyway.
I don’t know exactly. It just doesn’t feel right anymore, I don’t like the new abilities, and I simply can’t understand some design decisions.
But then, on November 16th, the Dracthyr Callers were released. Like about 99% of my realm, I wanted to have the new class at level 60 right away and get into the talents.
No matter how you turn it, the Dracthyr Caller is the perfect class for trolling.
“Rescue” does everything, but surely saves no one
As you know, I am a huge fan of Faith Jump. A priest ability that allows you to pull allies to yourself. The downside is that teammates get used to it. They already see that I’m positioning my priestess in a dangerous spot and are thus forewarned.
Dracthyr can do something similar, only much better in every regard. Because they have the ability to skill “Rescue”:
Dive onto an ally and with them to the destination.
The spell has a range of 25 meters, but you can let allies cover distances of up to 50 meters when you maximize the range.
Even better: the spell works in vertical spaces as well. You can grab an ally and fly them up onto a pillar. Of course, you can also just park them in a fire area or the next boss ability.
And as if that weren’t enough, the spell apparently knows no “No path available” restriction. This means you can also shove your group members off cliffs and steep precipices from which they just slip away. While you gently glide down with wings, other classes crash down ungracefully and crumpled.
The possibilities are nearly limitless.
Even more trolling in War Mode
Actually, “Rescue” would already be enough to replace my beloved Faith Jump. But what could be better than simply being able to change a teammate’s position?
What that is became clear to me only when I clicked through the PvP talents, and my grin became so wide that it was hardly distinguishable from a Dracthyr maw.
The ability is called “Time Stop”:
Freezes the flow of time for an ally for 4 seconds. While they are frozen, they are invulnerable, cannot act, and auras do not progress. You can reactivate the ability to end the effect early.
And yes, my dear readers, it does exactly what you think it does.
It is the power to hold allied players in place. They simply freeze. No matter whether they are falling, want to run away from a boss ability, or just want to fly beside you.
Since it is a PvP ability, it only works in the War Mode of the open world and PvP battlegrounds, but the “Nerve potential” is so immense.
- Your friend wants to run from the auction house to the mailbox? Freeze them first.
- A colleague just wants to catch the zeppelin that is leaving? Freeze them first.
- In Alterac Valley, 10 Horde members are rushing towards your priest colleague who is panicking and screaming as they run away? Freeze them first.
Okay, in the last case, revenge was taken directly with a Faith Jump, and we both went to our deaths. But you understand what is possible with this ability.
Maybe these abilities will mean I have to visit dungeons alone soon, or my tank and healer will knock on my door to apply “Rescue” and “Time Stop” in real life.
But until then, I will continue to have fun with these abilities.
