The Division: The seeker mine is overpowered – Here’s how it will be reworked

The Division: The seeker mine is overpowered – Here’s how it will be reworked

In The Division, the Airburst Seeker Mine has been a hot topic in the community for weeks. Massive explains how they plan to revise this skill.

The Seeker Mine has been a frequently complained about issue since the launch of “Last Stand” in the eponymous PvP mode. Specifically, the Airburst mod, which is the Air Detonation mod. The reason: The Seeker Mine is far too strong with this mod, it can eliminate agents directly and is therefore often used. Many players are dissatisfied with this Seeker Mine meta.

“Those who can do nothing, rely on the Seeker Mine!”

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The Seeker Mine is a skill from the Technology branch: You deploy a rolling mine that seeks out enemy targets and then explodes near them. With the Airburst mod, there are additional incendiary bombs that set enemies on fire and deal damage over time.

The big problem is: This skill deals a lot of damage (especially with skill power builds) and requires no skill. One user writes that he has killed 20 enemies in Last Stand without even seeing them. He just has to throw one Seeker Mine after another on the ground, and the kills come automatically.

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Massive is aware of this problem, as they have emphasized several times in recent weeks. For a skill that takes over aiming for someone, it is too powerful. In the past of The Division, there were phases when the Sticky Grenade dominated the meta. However, in order to use the Sticky Grenade effectively, agents at least have to aim themselves.

How the Seeker Mine will be revised

With an upcoming patch, the developers want to curb the power of the Air Detonation Seeker Mine. To do this, 20% of the initial explosion damage will be removed and transferred to the burn status effect that this skill causes afterwards.

With high values in burn resistance, you can mitigate this status effect. With medkits, you can even cleanse it. This will make it easier to survive against this skill.

However: The damage output overall remains the same for the Seeker Mine. This means that you will deal the same damage to PvE enemies as before, as they have no resistances or ways to get rid of the status effect.

What do you think of this change?


Interesting: The Division: Loadouts – Why not immediately?

Source(s): reddit.com, forum.ubi.com
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