The Division 1.8: Gefecht – Endlich ein PvP-Modus ohne PvE!

division-skirmish

Massive presents the Skirmish mode, which will be introduced with update 1.8 in The Division. This is intended to provide intense PvP battles – without PvE.

In the coming days and weeks, Massive will gradually unveil the new features of update 1.8, which is set to arrive in autumn 2017. Among the most significant new content are two new game modes: A PvE mode and a PvP mode.

There are now fresh details about the PvP mode. The developers introduce “Skirmish,” which will be called “Gefecht” in German.

The first pure PvP mode in The Division

Until now, if you wanted to play PvP in The Division, you had to go to the Dark Zone and hunt down other agents or start the paid mode “Last Stand” , which has been in the game since spring 2017. However, both activities do not offer a “pure PvP experience” – in the Dark Zone and in Last Stand, PvE enemies are also present, which you have to deal with. The PvP enthusiasts have always found this to be a sore point.

division-18-agent-waffe

With Skirmish, a mode focused solely on PvP is finally here. No NPCs. No large maps where battles can spread out. Instead: Intense PvP action.

Here are the important details about Skirmish at a glance:

  • The game mode is a simple Team Deathmatch: The team wins that first achieves a certain number of kills (20) or has the most kills within a certain time (10 minutes). These figures may change before release.
  • It will be played in 4v4
  • Each kill gives one point, but the enemy must be completely eliminated. It’s not enough for them to just go down.
  • Access to the PvP mode is via Camp Clinton – this is a new social space in the West Side Pier.
  • Skirmish will be played on three PvP-focused maps that are all located in the West Side Pier. They are significantly smaller than the maps in “Last Stand” to allow for more intense fights. “Less running, more shooting” is the motto.
  • Respawn: When you die, a respawn should occur within a few seconds. A “dynamic wave spawner” is used – this means that if teammates died shortly after you or just before you, you will be sent back into action simultaneously. The spawn positions are not fixed; they will adapt to the locations of the enemies. No spawn camping should be possible.
    division-agenten-grün-licht
  • The normalization from “Last Stand” also applies in Skirmish so that agents find fair matches.
  • The matchmaking of Skirmish takes players’ skills into account. There are processes in the background that monitor performance.
  • There is a new ranking system, which will be combined with the ranking system of “Last Stand”. The new maximum is rank 99. After rank 40, there will be better rewards, including Classified Caches. In other words, in The Division 1.8, there will be more opportunities to obtain the classified sets.

Interesting: The Division 1.8 increases the gear score, brings secret chests!

This is an AI-powered translation. Some inaccuracies might exist.
Source(s):
  1. ubisoft