The Division: Server down on 13.10. and patch notes for PTS week 4

The Division: Server down on 13.10. and patch notes for PTS week 4

Maintenance work is taking place today on The Division. In addition, Massive is making changes to the PTS.

The update 1.4 is getting closer. The main changes that this patch brings are known, and now Massive is working with the community on fine-tuning. More changes are coming today.

First of all, the notice that today the weekly maintenance is taking place in the main game of The Division. At 9:30 AM, the servers will go offline. The downtime will be one hour, so it should continue at 10:30 AM. Nothing is changing here today.

division-viele-agenten

On the PTS, however, already. The fourth week of this test phase is starting today.

Changes are being made to the difficulty and reward system

This week, Massive is looking for the right balance between the difficulty and reward system, with the condition that the game should still be fun. Before the following patch notes go live, there will be three hours of maintenance starting at 9:30 AM. Week 4 will start at 12:30 PM.

Especially in challenge mode, there have been inconsistencies regarding difficulty. This will change today:

  • The Challenge Mode in the Underground now scales depending on the squad size in terms of health points and damage of the enemies, and not anymore based on the number of enemies. This means that as solo agents, you will have to fight more enemies than previously on the PTS, as the number of enemies remains the same.
  • Additionally, the chances of loot drops from adds in the underground have been slightly reduced.
    division-untergrund

Furthermore:

  • A bug has been fixed, which caused enemies to deal 30% less damage than the intended 15%. They are now a little stronger than before.
  • In week 3 of the PTS, the armor of elite enemies and named enemies was reduced by 20%. This step will now be reversed.
  • Furthermore, the 2-set bonus from “Way of the Nomad”, the Health on Kill, has been reduced from 20% to 14%. This bonus has also been reduced on other items by about half, as it made healing skills or medkits almost unnecessary.
  • The Robust talent on chest armor items has been reduced from 30% armor to 10%.

All these changes should make enemies a bit more deadly again. Additionally, the challenge mode will be adjusted so that it is still doable solo but requires optimized gear.

Furthermore, some minor bug fixes have been addressed, which you can view in the Ubi Forum.

What do you think of the changes?

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