The Division PTS: What can the 4 new exotic weapons do? – Update 1.8

The Division PTS: What can the 4 new exotic weapons do? – Update 1.8

Update 1.8 introduces four new exotic weapons in The Division. We present them in the overview.

Update: These are the four Exotics as they will be in the live game.

At the beginning of 2017, Update 1.6 promoted the “named high-end weapons” to Exotics. Since then, these exotic weapons have unique talents that occupy the third weapons talent slot, are always active, and finally made the former named weapons special. A meaningful innovation that has been long demanded by the community.

However, agents have been complaining for months about another problem with the exotic weapons: They are in short supply! Players want cool weapons in the game again that provide a new gameplay experience worth hunting for. But: The entire year 2 has brought no fresh weapons so far.

With Update 1.8, that changes. This is expected in autumn 2017 and introduces four new exotic weapons.

The Talents of the Four Exotics from 1.8

the-house-smg-division

Currently, the PTS phase for Update 1.8 is underway, where PC players can test some of the upcoming content. The four Exotics are also playable. There may still be some balance adjustments before launch on the live server, but the talents of the Exotics should largely remain the same as on the PTS.

The House – Exotic SMG

house stats

The House is an exotic submachine gun with a fire rate of 850 and a magazine size of 30. Here are the stats:

It has two random talents as well as the exotic talent:

  • Card Counter: One half of the magazine deals 25% increased damage. The half dealing 25% more damage changes every 10 seconds or when the magazine is empty.

In the game, this will always be displayed to you with a symbol (two cards) below the grenade indicator. This way, you can always see which half of the magazine currently has increased damage.

Big Alejandro – Exotic LMG
big-alejandro-lmg-division

alejandro stats

A new exotic LMG is called Big Alejandro. It has an enormous fire rate of 1000 and a magazine size of 55. Here are the stats:

It has two random talents as well as the exotic talent:

  • Cover Shooter: Every bullet fired from cover increases weapon damage by 0.5% up to a maximum of 50%. The bonus lasts for 10 seconds. A kill with this weapon from cover resets the duration of the effect. Bonus damage is lost once you reload, switch weapons, or leave combat.

Due to the high fire rate, you can pump your enemies full of bullets. However, to benefit from the talent, you need cover where you can stay for a longer time. Big Alejandro is therefore recommended more in PvE than in PvP.

Devil and Heel – Exotic Weapon Set

The other two new exotic weapons are precise rifles and form a weapon set. They are called Devil and Heel.

division-devil

This is Devil:

devil stats

The fire rate is 275, the magazine is 20. Here are the stats:

Along with two random talents, Devil has this exotic talent:

  • Fire: A headshot increases stability by 30% for 15 seconds. A body shot increases headshot damage by 30% for 15 seconds.

This means, shoot first at the body for the headshot buff and then take down all the enemies’ heads.

heel-division

This is Heel:

heal stats

Heel also has a fire rate of 275 and a magazine of 20. Here are the stats:

Heel has two random talents and the exotic talent:

  • Fury: When you hit enemies’ weak points, weapon damage is increased by 15% for 15 seconds. When you hit skills from the enemy, critical hit damage is increased by 30% for 15 seconds.

If you equip both snipers at the same time, a set bonus is activated:

  • The Devil’s Heel: Both weapons gain the Fire and Fury talents and the buff duration is increased by 15 seconds. When you switch between weapons, the bonus remains. You can switch weapons 50% faster.

The idea behind this is: If you have both weapons equipped, both can gain all four buffs for 30 seconds. These buffs remain after switching weapons. This means, empty the magazine of one weapon, switch weapons, and then empty the magazine of the other weapon. This way, you can deal a lot of damage before you need to reload.

One drawback, however, is that both weapons require the same ammunition supplies.

How all four Exotics will perform in the live game remains to be seen. You can see gameplay footage of all four weapons here:

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What do you think about the special features of these weapons?

We present the talents of the previous Exotics in The Division here.

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