The Division: Die offiziellen Patch-Notes von Update 1.5 sind da!

The Division: Die offiziellen Patch-Notes von Update 1.5 sind da!

In The Division, the final patch notes for update 1.5 are known. We are looking at them in German.

Tomorrow, on 22.11., the November update 1.5 will be released on Xbox One and PC. A few days later, it will also be available for download on PS4. The major changes of this patch have already been extensively presented: New weapons, named armor pieces, World Tier 5, and a new maximum gear score are coming, for example.

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Massive has now released the full patch notes with all the new features and changes included in 1.5. Keep in mind that the Survival Mode is not included in the free update, but must be purchased with the Survival DLC.

What the Patch 1.5 changes

We embed the entire patch notes in German:

Gameplay Adjustments

  • New World Tier 5 (available from gear score 224+)
    • The enemy NPCs are level 34.
    • The maximum gear score is increased to 256.
    • The heroic incursions are now only available in World Tier 5.
  • Named gear items have been integrated into the game. For each gear slot, an item is available and has a unique talent each. Named gear items can only be obtained in World Tier 5 or in Survival mode.
    • [Mask] Ferros Oxygen Mask: Players can move and shoot under the effect of fire.
    • [Knee Pads] Shortbow Competition Knee Pads: Grenades have a reduced activation time.
    • [Holster] Colonel Bliss’ Holster: Powerful improvement for handguns.
    • [Gloves] Skulls MC Gloves: Increased damage when no gear bonuses are active.
    • [Chest Piece] Barret’s Bulletproof Vest: Powerful bonuses when all skills are on cooldown.
    • [Backpack] NinjaBike Backpack: Less DZ loot and DZ XP is lost when dying in the Dark Zone.
  • Enemy armor damage now also works in PvP: The damage calculation in PvP mode ignores a portion of the enemy armor, which constitutes one third of the enemy armor damage of the shooter.
  • Stagger works now in PvP: Weapons with high stagger values (shotguns and precision rifles) cause the target to lose its aim.
  • Tactical Advantage: This character talent offers a maximum damage increase of 30%.
  • Storage capacity has been increased from 70 to 150 items.

Loot, Rewards, and Vendors

  • NPCs can now drop crafting materials. The chance for higher quality materials increases with World Tier.
  • The supply drops in the open world for season pass holders now scale with World Tier. Opening a supply container in World Tier 1 now rewards gear score 163 in World Tier 1, 182 in World Tier 2, etc.
  • Items in the scavenger chest in the operations base now scale with World Tier.
  • Vendors now scale with the player’s gear score independently of the World Tier they are in. This means that the gear score and item value adjust to the player’s gear score.
  • We have adjusted the rewards in credits and phoenix credits for the main assignments, high-value targets, and incursions, so they better reflect the World Tiers. This results in an increase starting in World Tier 4 and above.
  • The rewards for completing weekly assignments have been adjusted:
    • The 30 phoenix credits reward from the weekly assignment has been placed in the weekly assignment container (the amount remains unchanged).
    • An additional high-end mod has been added to the weekly assignment container.

Weapons

  • Talents
    • Swift: The reload speed bonus has been increased from 15% to 25%.
    • Economical: This talent has been removed in World Tier 5 and will not appear on weapons with gear score 256.
    • Accelerated, Focused, and Disciplined are no longer exclusively available for PP19, G36, and SVD.
  • All weapon types
    • Hip-firing now causes more recoil than aiming down sights. The strength of this effect varies between the different weapon types. From the most affected type to the least affected type: precision rifles, LMGs, assault rifles, SMGs, shotguns, pistols.
  • SMG
    • Vector 45 ACP and First Wave Vector 45 ACP: The standard magazine size has been increased to 25 rounds.
    • MP7: The base damage has been increased by 9%.
  • LMG
    • The damage bonus to targets without cover has been slightly reduced for all LMGs with gear score 256.
    • M60: The base damage has been reduced by 3%.
    • M60 and M249 now take longer to achieve full precision while shooting.
    • Hungry Hog: The base damage has been reduced by 13% to avoid overlap with the implementation of World Tier 5.
  • Shotguns
    • The strength of aim assist for shotguns has been reduced.
    • The effect of efficiency has been reduced for shotguns.
    • The base bonus for headshot damage has been reduced from 80% to 60%.
    • Showstopper: The precision in cover has been reduced.
    • M870: The base damage has been reduced by 12%.
  • 12 new weapon types have been added. These weapon types can only be looted in World Tier 5.
    • MG5, LMG
    • MG5 Infantry Version, LMG
    • FAMAS, Assault Rifle
    • Model 700, Precision Rifle
    • M700 Tactical Version, Precision Rifle
    • M700 Carbon Version, Precision Rifle
    • Converted USC, SMG
    • UMP-45 Police Version, SMG
    • UMP-45 Tactical Version, SMG
    • Snubnose Rhino, Pistol
    • Rhino, Pistol
    • Rhino Special, Pistol
  • 4 new named high-end weapons (available with different gear scores) have been added:
    • Golden Rhino
    • Urban MDR, Assault Rifle
    • Tommy Gun
    • Thompson M1928

Gear Sets

  • Last Resort:
    • 4-piece bonus: Grenades can now be picked up every 8 seconds instead of every 15 seconds.
  • Hunter’s Loyalty:
    • 3-piece bonus: The headshot bonus has been reduced from 20% to 10%.
  • FrontLine has been added.
    • 2-piece bonus: +15% protection against elites
    • 3-piece bonus: +30% health for the ballistic shield
    • 4-piece bonus: Allows use of an SMG when a ballistic shield is applied. The critical hit chance of the SMG is reduced to 0%.

Skill Changes

  • Pulse
    • All mods (except Pulse Amplifier): Duration shortened by 20% from 25 to 20 seconds.
    • Pulse Amplifier:
      • Increased lifespan by 14.3% from 17.5 to 20 seconds.
      • Cooldown has been shortened by 25% from 60 to 45 seconds.
    • Tactical Scanner:
      • Cooldown has been reduced by 10% from 60 to 45 seconds.
  • First Aid
    • Defibrillator:
      • Ally healing has been increased by 10% from 1500 to 1650.
    • Overdose:
      • Self-healing has been decreased by 10% from 1500 to 1350.
      • Cooldown has been increased by 10% from 60 to 66 seconds.
  • Support Station
    • All mods (except Immunizer): Duration increased by 10% from 20 to 22 seconds.
  • Sticky Bomb
    • Base skill and proximity trigger: Cooldown has been reduced by 10% from 90 to 81 seconds.
    • Monster Grenade:
      • Cooldown has been reduced by 4.8% from 105 to 100 seconds.
  • Seeker Mine
    • Multi-Mine:
      • The duration of the bleeding effect has been reduced by 25% from 8 to 6 seconds (Bleeding damage remains unchanged).
  • Ballistic Shield
    • Base skill and all mods: NPCs will deal 10% more damage to the shield.
  • Attachment
    • All mods (except Trapper): The impact of skill strength on damage resistance, weapon stability, and weapon accuracy has been reduced by 20% from 150% to 120%.
  • Tactical Link
    • Duration increased by 8.3% from 12 to 13 seconds.
  • Survival Link
    • Duration increased by 8.3% from 12 to 13 seconds.

PC Only

  • [PC Only] A radial menu for emotes has been added.
  • [PC Only] A new rendering for the user interface has been implemented that reduces delay at the cost of frame rate.

Bug Fixes

  • A bug that allowed players to pin elite NPCs in a spawn room in the Dragon’s Lair has been fixed.
  • A bug that prevented players from carrying the fuse box when they had a certain angle to it has been fixed.
  • Issues where players could loot high-end items at too low a level have been fixed.
  • A bug in which the interaction radius at the crafting table was too small has been fixed.
  • A bug where weapon talents that strengthened the player disappeared when changing weapons has been fixed.
  • A bug that caused Medved and high-end weapons with gear score 163 to drop in incursions at any World Tier has been fixed.
  • A bug that removed the 4-piece bonus when switching the fourth gear set item with one of the same type has been fixed. This affected the sets Authority of the Tactician, Call of the Watch, and Assault Gear of the Striker.
  • A bug that did not transfer firefight, shrapnel, and fear spread to nearby enemies has been fixed.
  • A bug where players could not use the Recovery Link while aiming with another skill has been fixed.
  • A bug where the Recovery Link was not triggered automatically when the player took fatal damage while aiming has been fixed.
  • A bug where weapon talents did not activate when the player met the requirement exactly has been fixed.
  • A bug where equipping a weapon from loot replaced the player’s current weapon instead of filling an empty slot has been fixed.
  • A bug where looted containers and objects in the game world were still highlighted has been fixed.
  • A bug where enemy armor damage was upgraded but did not use the correct values at gear score 163 has been fixed.
  • A repeating bug that occurred when the player moved over an obstacle in the game world has been fixed.
  • Issues where the guardian items were not replicated correctly when the player left the deployment zone have been fixed.
  • The frame rate in the inventory with many items has been corrected.
  • A bug where the individual skill did not disappear when “HUD automatically hide” was activated has been fixed.
  • A bug where players could not scroll the object description when comparing under certain conditions has been fixed.
  • A bug where the UI did not show the hint for a new item when a skill mod was unlocked in the operations base has been fixed.
  • A bug where the automatic player search mega map displayed activities that were not available has been fixed.
  • A bug where the player’s health display overlapped the gear score when the inventory was opened has been fixed.
  • A bug where some vendors in the operations base were not displayed on the mega or mini map has been fixed.
  • A strange door has been repaired.
  • A bug where the talent Agile did not work until it was re-equipped when moving from cover to cover was interrupted has been fixed.
  • A bug where players became invulnerable for a few seconds after triggering the Survival Link has been fixed.
  • Several client crashes have been eliminated.
  • A bug where skill Haste did not correctly affect the cooldown of the Support Station has been fixed.
  • A bug where the Echos Judy Walters, Part 2 to 5 could not be recorded correctly has been fixed.

PC Specific [PC Only]

  • A bug where the first key press to use the skill was not recognized after the skill was equipped or came out of cooldown has been fixed.
  • A bug where players were unable to shoot for a few seconds after throwing a skill or grenade has been fixed.
  • A bug where players were set to loud again after dying in the Dark Zone has been fixed.
  • A bug where the World Tier UI was not detected by the eye focus of the Tobii Eye Tracker has been fixed.
  • A bug where players could still interact with the crafting station despite receiving the “Inventory Full” prompt has been fixed.
  • A bug where the window size does not change when switching to windowed mode in the video settings has been fixed.
Source(s): ubi.com
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