Conclusion
Digital Extremes has set an example with Warframe, as has the approach of Elder Scrolls Online. Whether through constant game updates or the establishment of a six-month plan. Communication with the fanbase always pays off. Some game developers have not yet arrived in the new millennium in this regard. As far as DLCs are concerned, they are the future. Because they are in demand and accepted by the player base. And manufacturers will push this further until the point where the player says, “Enough is enough”.
Where this point lies, no one can say. The mobile market shows what can be earned with microtransactions and in-app purchases. Only romantics still believe in the good, nerdy game developer who codes just for the fun of it.

Are the mentioned aspects reasons not to buy the game? That is for everyone to decide for themselves. I say no. The game principle sounds exciting, the loot system motivating, and the combat setting challenging. Despite the ongoing discussion, the graphics are likely to be among the best this current console generation has to offer. If Massive can also succeed in retaining players long-term through motivating endgame content, The Division presents a serious competitor to Destiny, which can only benefit the competition for better games and thus for players.
Anyone who wants to get an impression of the game can do so in the beta phase starting next week. The beta starts on Xbox One on January 28 and for PS4 and PC on January 29. The event runs until January 31.
This post is by our reader Shin_25_HH.