In The Division, the developers have introduced a new mission featuring the Lincoln Tunnel. This example showcases their concept of a cover shooter.

Anyone who has played the beta of The Division knows: The Division requires a change in thinking. If you confront enemies head-on and rely on your reflexes, you’ll find yourself on the ground quickly. The shooter player’s Plan A doesn’t work, because The Division is a cover shooter, and tactical action is crucial for survival.
In the beta, only one main mission was playable. Here, agents rescued a doctor from Madison Square Garden. The developers have now extensively introduced another main mission. It takes place in the Lincoln Tunnel to meet Roy Benitez, the leader of the Joint Task Force. He is dealing with a gang that wants to escape from Manhattan. The agents of the Division cannot allow that.
In the video released by IGN, the Level Design Director of The Division explains what goes into designing a mission. The player should always have different options to resolve a situation.
Many paths lead to the goal
There will be “lanes” where enemies will come and where you will move forward yourself. As is customary for a cover shooter, each level is designed to always provide tactical options in different positions, requiring the player to answer questions for themselves.
- Should I approach the enemy at ground level or try to gain a height advantage?
- How is the cover when I get closer to him?
- What weapons are they using, what do I have? What is the ideal distance for a conflict?

The mission in the Lincoln Tunnel

The mission in the Lincoln Tunnel is divided into several sections. The agents will face snipers for the first time here and will need to adjust their tactics accordingly. As seen in the mission, the developers fulfill their promise to tell the story dynamically through gameplay, allowing the mission to unfold without interruption from cutscenes.
The action tells the story of The Division.