The Division: Mines, Grenades, Shields – these skills are offered by technology

The Division: Mines, Grenades, Shields – these skills are offered by technology
Und dann hat's Bumm gemacht ...

In the MMO shooter The Division, the tech tree is designed for damage dealers. A video shows why this is the right choice through turrets, mines, and grenades.

A video has now been released on the US site iGN that deals with the skills in the tech tree. Recently, Ubisoft presented a video about skills in general. Now there is one with all the abilities of the tech tree. There are basically 4, of which 3 can be varied further with 3 mods each – and a master ability can also be added.

The four basic abilities are a sticky grenade, a turret, and a mine with a tracking device, along with the “Signature Skill”, which increases your damage and that of your teammates. This cannot be modified.

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Technology – the skill tree for dealing damage: 3 abilities – with 3 mods and a “Master Bonus”

The mods make the abilities significantly more diverse.

The sticky grenade can also

  • cause bleeding (BFB)
  • blind the enemy (Flashbang)
  • automatically detonate when an enemy gets close (Proximity Fuse)
  • create less light and noise (Master – Stealthy Bomb)

The turret can:

  • fire with increased damage and mark enemies (Active Sensor)
  • spit flames (Dragonbreath)
  • injure and stun multiple enemies with electric shocks (Zapper)
  • go airborne on command and damage all nearby enemies (Master Scorched Earth)

The seeker mine can:

  • explode on contact and ignite a cluster of incendiary grenades (Airburst)
  • move between enemies and release gas that confuses foes (Gas Charge)
  • break into smaller mines right from the start that chase various targets (Cluster)
  • jump over obstacles and move directly towards targets (Master Seeking-Betty)

For the other two skill trees, Medical (for supporters) and Security (more geared towards tanks), there are also many skills with mods.

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