The Division: Massive pulls back – Seeker Mine remains stronger than planned

The Division: Massive pulls back – Seeker Mine remains stronger than planned

In The Division, the seeker mine with the air detonation mod was supposed to be nerfed with update 1.6.1. However, this nerf is now weaker than announced.

Many agents hate it: The seeker mine. For months it has been like a plague, especially haunting the “Last Stand” mode. With the air detonation mod, the “Seeker Mine” is so overpowered that a lot of players rely on it – after all, you don’t want to have a disadvantage compared to all the other agents using this skill.

Massive announced weeks ago that they want to address this issue. The damage is to be revised, they want to remove the stagger, and the entire air detonation seeker mine is supposed to receive meaningful adjustments.

division-sucher-mine

These adjustments are currently being tested on the PTS for update 1.6.1. However, they are now different than expected.

The damage of the seeker mine remains unchanged

These were the intended changes as stated in the patch notes for PTS 1.6.1:

  • 20% of the initial explosion damage will be removed and transferred to the burning status effect that this skill inflicts afterward.
  • Stagger will be completely removed.
  • The fire effect will become a true fire status effect that inflicts damage over time on enemies. This can be cleansed with medkits.

However, Massive stated that a mistake had crept into the patch notes. The change to the damage was not implemented. The plan was allegedly to observe the changes to stagger before further adjustments would come.

Now it has been concluded that the changes to stagger and the fire effect are sufficient for now. They are currently very happy with how the seeker mine performs. Therefore, Massive is not planning any further adjustments for now. However, they will continue to monitor player feedback.

division-agent-dark

In short: The initial explosion damage will not be reduced.

The special thing about the seeker mine is that it not only deals high damage but also seeks out its targets itself. Therefore, you don’t need aiming skills to get kills; you just throw the seeker mine on the ground. The rest happens on its own.

What are your thoughts on the plans for the seeker mine?


Interesting: The Division: Update 1.7 and 1.8 – ETF takes place in England, Massive pays

Source(s): forums.ubi.com
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