4. The Progression System – About Gear Score and Light Level
The loot and progression system in The Division has come under heavy criticism lately. Even Massive admits that it’s currently not fun. The gear score has too little significance, the loot is unsatisfactory, and one must invest a lot of time just to progress. This is only efficient if you let yourself be carried by other agents. This isn’t enjoyable.
In Destiny, you can progress through the light level by engaging in numerous activities. The progression feels more tangible and direct. Gradually, you climb in light level, as the quality of loot depends on your own light level.
The entire gear score system could definitely move towards a light level system regarding progression and significance. A Guardian with a high light level is superior to a Guardian with a low light level. In The Division, the gear score only indicates whether or not you can start an activity.
5. Regular Reasons to Log In
The Division started off well, with daily missions that could be played on hard and challenging difficulties. Back then, it was worth logging in every day to play the missions. However, after the introduction of gear sets and incursions, this changed. Other activities became interesting since daily missions no longer yield the best items.
Nowadays, the lucrative challenges are always available and do not change. Basically, it doesn’t matter when you log in. However, currently many agents log in less frequently or not at all.
In Destiny, there are daily and weekly activities, with the weekly ones being particularly interesting. Every Tuesday, there’s a weekly reset, and the Guardians receive fresh activities that they have a week to complete. These yield items with the best light level values. Additionally, an extensive PvP area entices with weekly and monthly events. There are many reasons to log in regularly.
6. Vendors
Another issue with The Division. While we report every week on Saturday about the fresh offerings from vendors for high-quality items, there’s rarely a weapon with an extremely good roll. It’s hardly worth spending the hard-earned Phoenix credits or Dark Zone currency. The offering is seldom satisfactory.
In Destiny, you’ll find several vendors, like the factions in the Tower. Here, there are unique items that come with fixed rolls. Some of these objects are really good. If you gather enough Legendary Marks, you can purchase them. Moreover, there is Xur. He brings exotic items from Friday to Sunday – the really good stuff. When Xur appears, all guardians take notice. What does he have this time? If you’re out of luck with loot, you can hope on this vendor to purchase the sought-after items.
7. Balanced PvP
The Dark Zone is very controversial in the community. Some are thrilled by the concept, while others would prefer PvE and PvP to be separated. But one thing is clear: the PvP is anything but balanced. Some gear sets are overpowered, as are certain weapons – additionally, the excessively strong NPCs in the Dark Zone make life difficult. Balance must be adjusted, and Massive has already stated that Update 1.4 will bring balance changes.
The PvP in Destiny takes place in the Crucible in various game modes. Skill Up doesn’t want to say it’s perfect, but at least it’s solid. While guardians still complain about laggers, victory or defeat is generally determined by skill and knowledge of the map. Additionally, there are weekly and monthly PvP events that attract many guardians – even those who rarely play PvP – to the Crucible.
You cannot compare The Division’s current PvP with that of Destiny. The concept of a Dark Zone is completely different from that of the Crucible. But especially for PvP lovers, The Division needs innovations here. Perhaps delineated areas similar to the Crucible.
Tom Clancy's The Division is an MMO shooter by Ubisoft. Players find themselves in a wintry New York, where people are fighting for their very survival. A virus...