In the shared-world shooter Tom Clancy’s The Division, the developers apparently tinkered with the maximum critical hit chance in secret with update 1.2. What does Massive say about it now?
The YouTuber Marcostyle noticed a change that Massive did not address upon the launch of update 1.2: The developers have drastically reduced the maximum chance for critical hits – so Marcostyle calls it a “big game-changer”.
“Critical Hit Chance” Nerf since Update 1.2
Until now, it was possible to increase the critical hit chance up to 100%: In the character data, the maximum was and is 60%, but with the ability Pulse, an additional 40% could be added. Thus, it was possible to deal a whopping 100% critical hits during the duration of the active Pulse. The Pulse must be maximized in electronics to enable +40% critical hit chance:
However, now the maximum of 60% can no longer be exceeded. With the skill, it is therefore enough if you have 20% in the character data to reach the maximum.
Or in other words: If you already have 60% critical hit chance in the character data, the effect of the Pulse is completely useless. The full potential of your build cannot be utilized.
Therefore, Marcostyle is surprised that Massive has not communicated this in the patch notes or otherwise. He conducted various tests, even with gloves featuring the talent Savage, but he could not exceed 60%. And this is definitely a drastic difference between being able to achieve 60% or 100% of a value.
This also means: Submachine guns, which inherently provide an increased critical hit chance, no longer hold extremely high values exclusively, as it is now quite easy with all other weapon types to reach the cap.
Massive apologizes for not having communicated this
Massive briefly addressed this issue in the last State of the Game: Apparently, it was originally planned that agents could never exceed 60%. This has now been fixed. However, it was not intentional that this was omitted from the patch notes. They apologize for this oversight.
A new feature that Massive spoke about in detail is “Toughness”. Here we explain what toughness in The Division is and how to calculate it.

