The Division has no end, but an endgame – and that sounds like Destiny

The Division has no end, but an endgame – and that sounds like Destiny

In Tom Clancy’s The Division, the developers have now spoken about the endgame, which closely resembles that of the competition from Destiny.

The Division is receiving excellent early reviews from alpha players, and we already know quite a bit about the game’s approximate goals: It aims to depict a New York during the collapse of civilization and package it all as a dynamic MMO shooter with strong RPG elements sprinkled throughout. The Division will give players the opportunity to customize weapons and playstyle according to their preferences.

In an interview with IGN, there was now information about the ending: No, the developers are not planning a typical end screen. No closing image with credits rolling across the screen. However, the story, the narrative, should build up to an ending. But it has already been difficult to tell an exciting story in an open world without a linear structure.

Division-Rot

Regarding the “endgame”, what players do after reaching the maximum level, The Division states: The central element is a steadily increasing difficulty in missions and encounters. However, the heart lies in the Dark Zone, where you compete against AI enemies and other players for the best gear.

Source(s): IGN
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