The Division: Is the precision of the NPCs too high? Players are annoyed

The Division: Is the precision of the NPCs too high? Players are annoyed

Many agents believe that the precision of the opposing NPCs in The Division could use a nerf.

Everyone has probably experienced a situation like this: You are running through the Dark Zone or in the middle of a fight – suddenly you take hits from a rioter who is three blocks away, waving his pistol around. Not only does he land a lucky shot, but several critical hits in a row, making you wonder: How can this NPC hit so accurately?

Almost every shot is a hit

division-rikers

This question has been raised by many agents recently, and discussions about it have taken place in the reddit forum. It seems extremely unrealistic that every NPC can shoot from great distances with a pistol or submachine gun as if they were using a sniper rifle. After all, not even the Division agents can do that – who have been trained unlike the rioters.

Therefore, some users are calling for Massive to address the NPCs with update 1.6. So far, it is only known that update 1.6 will bring fresh features to the PvP area.

division-lmb

Massive should reduce the precision of all factions, with noticeable gradations desired among the enemy classes: The LMB should have the best accuracy while the rioters have the least.

Not only too precise, but also too fast

The discussion about accuracy sparked another discussion: The movements of the NPCs, especially their movement speed. If a guy with a napalm canister on his back can cover 100 meters in 6 seconds, that seems questionable.

division-survival-feinde

Furthermore, it’s annoying that status effects like bleed or burn do not limit an NPC in their speed. Also, NPCs can easily take shots and continue sprinting happily.

Is PvE too easy anyway?

Other agents see no reason to complain about these points. PvE certainly does not need nerfs, as it currently seems to be rather easy. If enemies were to only land half of their shots, it would not be a challenge at all.

Therefore, it should not be nerfs that provide relief, but rather a general improvement of AI – so that the combat feels more realistic.

So far, we have not heard from Massive whether update 1.6 will even overhaul the NPCs.

What is your opinion on this?


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Source(s): reddit.com
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