In a new interview about The Division, there are more hints about a possible endgame.
An interview with the Guardian now brings new details to light about The Division. A lot is already known about The Division, but not everything. Especially the “endgame”, the gameplay from level 30, remains completely unclear.
The latest interview doesn’t change much either. It’s not as if Julian Gerighty, the Associate Creative Director, says anything outright, but there are only hints and suggestions about what he desires. For example, when asked if the game could expand beyond Manhattan, perhaps to Ellis Island or the Bronx, Gerighty says: “That is something we want to focus on.” There could be some surprises.
When asked about raids similar to Destiny, where multiple groups of players cooperate, he says: He would love for them to come.
This could lend new fire to the “They are planning a raid on Riker’s Island” theory.

Dark Zone is set to have special events – Balance patches are likely to come
A clear piece of information Gerighty shares: For the Dark Zone, they plan special events and various special occasions, including specific calendar actions. The Dark Zone will be part of the efforts to further develop The Division after launch.
Later, the interviewer brings a helicopter as a boss into play, so to speak, the real counterpoint to a dragon in a fantasy game. Would something like that be possible? Gerighty dodges the question but simultaneously agrees a bit: They already have many cool things in store with more exotic enemies that they haven’t shown yet.
Anyway, players haven’t seen many efforts yet. The Game Director has invested time to balance teams of 4 players at level 30 so it feels good to tackle events and to create a solid foundation for it. However, Gerighty believes that they will not stop balancing even once the game is released.
What is clear currently: There is still a lot for players to discover.
This also applies to the developers. They have been closely watching the beta. How something experimental like the Dark Zone will be received can never be known in advance.
At the moment, Massive, the developers, are being flexible. That is something they learned from Destiny: One must be prepared to let go of the game one starts with and be able to develop it. Gerighty has also seen this with The Crew, the last game he worked on. Video game development today is a new world. In the past, it was: Release a game and take a few weeks off. Today, it never stops.
All about the open beta of The Division can be found in this article: