In The Division today, on 8/7, is the big Vendor Reset. These are the best deals of the week.
We are heading towards update 1.7, which is set to release this summer. With 1.7, classified gear will stand above everything. In other words, it is only worth buying new gear for a few more weeks now. Weapons or mods will not change with 1.7. Here you can already get the best items for your future builds.
These vendor items are particularly worth it this week.
Recommended Weapons after the Vendor Reset
- Special Equipment Vendor: Centurion with Ruthless and high Damage Roll; Historian with Malevolent, Thieving, and History Repeats Itself; Liberator with Dominant, Deadly, Destructive
- DZ03: Navy MP-5 with strong talents: Vengeful, Destructive and Agile. But better buy the blueprint below.
- Kerman Station Safehouse: Surplus SVD with Vengeful, Balanced and Disciplinary

Armor Pieces after the Vendor Reset
- Special Equipment Vendor: Predator Holster
- The Firewall and Southpaw Safehouses: Ingenious Backpack
- The Ward Safehouse: Hasty Chest
- DZ06: AlphaBridge Vest, D3-FNC Gloves
- DZ09: “Final Measure” Mask, “Final Measure” Gloves
The Mods on 8/7
- DZ Vendor in the Base: Mod with bonus on Ally Healing through First Aid
- The Ward Safehouse: Mod with bonus on Crit Chance through Impulses
- Dantes Run Safehouse: Electronics Mod with bonus on Skill Power
- Autumns Hope Safehouse: Mod with bonus on Duration of Checkpoints
- E 64th St: Firearms Mod with Skill Rush
- W 46th St: Loud Muzzle Brake with Crit Damage, Precision, and Optimal Range
- W 42nd St: Small Grip with bonus on Crit Damage, Stability, and Reload Speed

The Offer of the Special Blueprint Vendor
This vendor is located in the Terminal and sells blueprints of these items:
- Navy MP5 N (Submachine Gun) – grab it!
- Converted USC (Submachine Gun)
- Stamina Knee Pads
- Firearms Gloves
- 552 Holosight with bonus on Critical Hit Chance and two other bonuses
- Muzzle Brake with bonus on Precision and two random bonuses
- Firearms Equipment Mod
- Electronics Equipment Mod
The effects of all Weapon Talents and Armor Talents can be found here.