The Division: Toxic Enemies and Exploding Heads – Global Events in 1.7

The Division: Toxic Enemies and Exploding Heads – Global Events in 1.7

At The Division there is new information on update 1.7. It is about the Global Events.

Recently, the State of the Game took place on June 8th. Community developer Hamish Bode spoke with the developers from the Reflections Studios about a new feature of update 1.7 – the Global Events.

The goal of the global events is to upgrade existing PvE content.

Global events will take place about once a month and last for a week. In the weeks between these events, there will be more weekends with double rewards starting from update 1.7.

“Global Events Tokens”

For completing PvE content during a global event, there are called “Global Events Tokens”. This will be a new currency.

division 17 souvenir

With this currency, you can purchase rewards from a “Souvenir” vendor. This vendor is located in a new area in the terminal. We took a screenshot of it:

The rewards available for the tokens will be new cosmetic items, which will be talked about in the future. According to information from ETF members, there will also be “stat items” through the tokens.

In the new area of the terminal, there is a display for leaderboards for the events.

Global Events bring Modifiers

division 17 purple

Modifiers ensure variety in the global events. There is always a global modifier that affects all PvE content. Additionally, there are additional modifiers for certain activities that can be chosen by the players. The purple areas indicate missions where the additional modifiers can be selected:

Examples of modifiers:

  • Here is the global modifier that causes headshot kills to result in explosions. Nearby enemies will be inflicted with the bleeding status effect.
  • A “Activity-Modifier” causes enemies to become toxic. If you get too close to the enemies, you will take damage over time. Headshot kills will then inflict bleeding.
    division 17 token
    division toxic enemies

With the additional modifier, there are bonus “Global Events” tokens.

Also, another example was given for a modifier: In “Danger Zone”, you deal more damage when you are close to the enemy. However, if the distance to the enemy is large, the enemy deals more damage. This means you will be forced to get close to the enemies, which can significantly influence the playstyle.

division-agents burden

The developers say that there will be plenty of these modifiers with 1.7. Many will trigger “cool explosions or special effects.” According to ETF members, there will also be “group modifiers” that enhance the content with group mechanics.

The modifiers shown so far might change before release. They will be tested on public test servers.

There is no release date yet – neither for update 1.7 nor for the testing phase of update 1.7.

In the next week, the developers want to talk about the Commendations .

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