In The Division, the stats on the armor pieces are being changed with update 1.6. We summarize the most important changes.
In The Division 1.5, the best attribute you can have on your gear is armor. Therefore, for most (or all) builds, it is the only logical choice to roll this attribute on the items. Variety and diversity do not come into play here.
With update 1.6, Massive wants to change that. Armor will be extremely “nerfed”. The “native armor” stays on the gear, however, the additional armor as a higher attribute will be removed from all items:
These changes to gear stats you should note
The most important changes at a glance:
- The armor as a higher attribute will be removed and replaced with health points. This change is retroactive – so your current items are also affected.
- To avoid a duplicate health point bonus, the health point bonus on already existing armor pieces will be replaced by “All Resist”. This increases resistance to status effects.
With these two important changes, we have already dealt with in detail here.
In addition, these retroactive changes to the stats apply:
- Enemy armor damage will be a higher attribute.
- Damage against elite will become a lower attribute.
On your current armor pieces, with 1.6, enemy armor damage will be replaced by damage against elite and vice versa.
Important: If you have recalibrated armor pieces and improved them with armor, health points, enemy armor damage, or damage against elite, this recalibration will be undone with update 1.6. The items will revert to the attributes they had when found. You will get back your currency for upgrades. However, there are a few exceptions: Recalibrated health points on knee pads and chest pieces (as long as there is no additional armor on it) will remain.
What bonuses will come on the armor pieces in 1.6?
The new armor pieces that you will receive in 1.6 can have a selection of the following bonuses. The minus means the bonus is removed compared to 1.5, the plus means the bonus is added, the = means the bonus remains unchanged:
Chest piece
- – Damage against elite
- – Damage from elite
- + Haste
- + Enemy armor damage
- = Health points
- = Health points on kill
- = Exotic damage resistance
- = All Resistance
Backpack
- – Haste
- – Individual skill resource gain
- + Weapon stability
- = Health points
- = Critical hit damage
- = Skill power
Mask
- – Damage against elite
- + Enemy armor damage
- = Critical hit chance
- = Health points on kill
- = Exotic damage resistance
- = Skill power
- = All Resistance
Gloves
- – Damage against elite
- + Enemy armor damage
- + Haste
- = Critical hit chance
- = Critical hit damage
- = Health points on kill
- = Assault rifle damage
- = LMG damage
- = Marksman rifle damage
- = Shotgun damage
- = SMG damage
- = Pistol damage
Knee pads
- – Damage against elite
- – Damage from elite
- + Enemy armor damage
- + Skill power
- = Health points
- = Critical hit damage
- = Exotic damage resistance
- = All Resistance
Holster
- – Damage from elite
- – Pistol damage
- + Critical hit chance
- + Reload speed
- = Health points
- = Haste
Information about the best stats that you can find on your armor pieces in 1.5, you can read here.

