In The Division, there is a wealth of information about the loot system from update 1.4. We summarize it in English.
In the last State of the Game, the developers revealed several new features regarding the loot with update 1.4. Massive has since released a detailed report listing and explaining all the loot changes.
The availability of good loot will be improved
The “availability” of good loot will be emphasized with 1.4. This means that almost every enemy can drop items that help you progress, which can improve your agent, which are relevant. Whether in the open world, in the Dark Zone, underground, or in missions. The exception is the incursions: only named enemies and bosses drop gear here. The gear score depends on the chosen world tier.
Additionally:
- All items will be categorized into item pools with patch 1.4. This is intended to make your loot more diverse. An enemy can drop items from different pools. From each pool, a maximum of one item can come per enemy. For example, a mod drop will never “prevent” the drop of a gear set. Instead, you can get both, or items from other pools. However, you will not receive two mods simultaneously from one enemy.
- It is now worthwhile, for example in the underground, to defeat all enemies, as even the unnamed Riker in the corner could drop the loot you currently need. You no longer have to “rush through” to the final boss. Fights in “Search and Destroy” missions and HVTs are also worthwhile.
- The higher the difficulty of the enemies (Normal, Veteran, Elite), the greater the chances for loot drops. The quality remains the same. Because as mentioned: every enemy can drop relevant items.

- Especially interesting: All gear sets will be available to all players. In Division 1.3, you obtained some sets only from specific activities. With 1.4, all parts of all sets can be obtained anywhere in the MMO shooter – and for all players. In other words, it no longer matters whether you own the underground DLC or the season pass for the sets. Every player can obtain all available sets in the game.
- The final chest in the underground will only contain purple items in world tier 1. There was an issue with this on the PTS.
- The PvP set Banshee will be available everywhere in the game – even outside the Dark Zone. You can read more about Banshee here.
- Mods at level 33 will be introduced. Additionally, mods will be available in all quality levels.
- “Hard”, “Challenging”, and “Heroic” do not determine the quality of the loot, but only the quantity. If you want to quickly obtain cool items and have strong agents at your side, you can increase the difficulty.
- The Dark Zone remains the best place to obtain the most loot. On the one hand, it is still the most dangerous place in the game, where betrayal lurks around every corner, and on the other hand, it has the highest concentration of elite enemies and veterans.

The weighting of loot in incursions
You will receive all gear sets anywhere in the game. However, if you want to search for a specific armor piece, you can opt for specific incursions. The weighting now works not by gear set, but by armor slot. Bosses and named enemies drop all kinds of loot in incursions, but the final reward follows a predictable pattern:
Sealed containers through experience points
Once you reach level 30, you will still receive experience points. With 1.4, the XP in the endgame should have a purpose: Once you have filled the XP bar, there is no higher level, but a sealed container! Inside this container, there are two random items that depend on your gear score, and a few Phoenix Credits. This way, the XP bar is emptied again and fills up from the beginning. This system is called “Field Proficiency” by Massive.
You can also receive these sealed containers by completing daily and weekly missions. Therefore, they should also become meaningful again in the endgame. Additionally, you can purchase sealed containers from vendors.
Crafting
Crafting tasks will reward you with special sealed containers. These contain some crafting materials. Additionally, the “Division Tech” requirements for all blueprints have been removed.
- Furthermore, blueprints for named weapons will no longer be sold. If you own any, you can still keep them after 1.4. However, they will remain at the previous gear score.
- Additionally, minor changes will be made: You will receive more targeting data from “Search and Destroy” missions. There are 5-10 extra on top of the regular drops.
Moreover: The crafting station now requires 0.5 seconds less to be ready!
What do you think of all these changes?


